Entry tags:
princess maker - Heart Soldier Senshi
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

DECISION
Re: DECISION
Eclipse and Abi are going to investigate the slave traders and see where they were last spotted, if they've been through the capital or if there are any upcoming auctions. We want to know what we can about their movements.
Hurricane is investigating the magic wall and the Plague Bearer housing, he wants to know if there's any way to take down the wall, we're looking for any weak points or times someone may enter. He'll also investigate the protestors and what their agenda is.
Re: DECISION
However, it's something of an experiment, and not everyone can join it. Hurricane investigates the wall and finds that on another end is a long line of disabled people: Plague Bearers who are not fit to join the military and therefore have nowhere to go. This is their refuge, and so they wait for admittance at the gate. It's hardly ever opened, however; the line is less of a line and more a long protest, a plea to open the gates and let them live a better life. Hurricane learns that the barrier exists, not to keep Plague Bearers in, but to keep those who would discriminate them out.
The protesters think of the King as too soft - he should be like their old King, who simply executed the sickly. Their taxes are being used to fund an infestation, a sickness, a disease - and it's only going to get worse and worse! It's unfair, it's unsafe, and it's unwise - the King must stop. Even if he is descended from the Great Liberator, this must be wrong!
Fortunately, a line of military guards protect the sickly from the protesters as an immovable wall, though they don't do anything to harm the protesters either - however, that doesn't prevent protesters from trying to do something anyway, and Hurricane is privy to at least a few attempted stonings of someone who can't fight back.
It seems the slave traders avoided the Capital entirely. It makes sense - after all, this seems to legitimately be more a refuge for Plague Bearers than a place of death.
Joy thinks . . . this is all complicated. She doesn't know whether she wants to believe the King or not - but she does want to think that someone who would stay this way in the face of people being unhappy with him like this . . . must not be a horrible person, right?
What about the Prince. . . ?