Entry tags:
princess maker - AlcheME!
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

ROUND 0
Fair temperament.
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
ROUND 1 CLASSES
CURRENT STATS
+3 charm.
+3 intelligence.
+3 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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DISCUSSION
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ROUND 1 MORAL DILEMMA
1
What do you do?
DECISION
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DISCUSSION
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2
Your daughter's alignment is now neutral good.
Dear Z has started to become more withdrawn -- your advice struck a chord with her, and now she only lets her negative feelings known to those closest to her. It's made her rather popular in class -- she's cheery and preppy and everyone thinks she's wonderful. Her teachers have had nothing but good things to say about her obedience, even if there's times where she seems to underperform...almost as if it's on purpose, but surely such a wonderful girl wouldn't be so malicious like that.
Despite her popularity though, or perhaps because of it, there's a cadre of students who harbor a dislike of her. And they recently got one of her few confidants to talk somehow -- spilling all of her deepest darkest secrets, almost every single dark thought she's had about another person or situation.
She lost a lot of friends as a result, coming off as 'two-faced'. She's been distraught, but still keeps up the facade, just barely. After all, she couldn't bear for her heart to become rotten.
So she keeps writing in her diary, even as she and her remaining friends become the subject of bullies she doesn't fight back against.
What do you do?
DECISION
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DISCUSSION
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1/2
2/2
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(no subject)
(no subject)
(no subject)
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1/2
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3
She thought she won, of course. It was easy. Every day Z comes home to tell you about how wonderfully things are going, how many friends she's made, how that girl falls deeper and deeper into her web...
...and then when she trusts her completely and fully, at the end of the week, she completely and utterly ruins her life. Discreetly releases all of her secrets, everything bad or embarrassing she's ever done. She gets her in trouble with her friends and teachers and parents alike -- it turns out that surprisingly, the bully was not actually a very good girl.
Nobody knows Z was behind it, but that's okay! Because Z knows justice was done, and she's content with that. Her heart stays pure, and she remains a good person.
She starts trying to scope out other classmates for signs of heart-rot, though. It should be her job to cure them, right? She should be as good a person as she can be. Some students start to report that she's making them uncomfortable and unhappy -- that for some reason after they talk to her other students start to avoid them, that Z is responsible for people no longer liking them...the teachers have asked you to talk to her about this.
What do you do?
DECISION
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DISCUSSION
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FREE WEEK 1
Or perhaps, you could do something else with her? Something fun, maybe? It's basically a vacation, after all.
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Basically: it's a mini-mingle. You can go to the fair and have some fun or you can do something else! You can submit in a comment OR you can thread, either way is fine. You may affect your daughter's stats here, but not her temperament or moral compass. You have until the end of the game to finish Free Weeks, which is when they'll be tallied up to the total of your princess's stat totals. This is entirely optional, and serves as a method for people who can't play during regular gamerunner hours to be able to do something fun while contributing to the game, although everyone is welcome.
Re: FREE WEEK 1
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And the power of song, of course.
+54 charm!
+54 diligence!
ROUND 2 CLASSES
CURRENT STATS
+71 charm.
+51 intelligence.
+71 diligence.
Moral compass: Good.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
Re: DECISION
Re: DECISION
DISCUSSION
ROUND 2 MORAL DILEMMA
1
...Where did she get a gun?
What do you do?
DECISION
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DISCUSSION
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2
DECISION
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DISCUSSION
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3
DECISION
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...
FREE WEEK 2
It'll be fun, and there's plenty of opportunities to spend quality time with your daughter. If you choose to go, you should plan for what you'll be doing!
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ROUND 3 CLASSES
CURRENT STATS
+107 charm.
+143 intelligence.
+167 diligence.
Moral compass: Good..?.
DECISION
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DISCUSSION
ROUND 3 MORAL DILEMMA
The vigilantism is starting to become a problem, with people living in fear -- after all not all crimes are equal, but they seem to be treated by whoever's doing this as if they are. And every so often, there's a fire...who could be next? Maybe you? A dark haze falls over the town, one of suspicion and paranoia. Nobody's willing to talk about much anymore, and nobody trusts anyone.
What do you do?
1
The vigilantism is starting to become a problem, with people living in fear -- after all not all crimes are equal, but they seem to be treated by whoever's doing this as if they are. And every so often, there's a fire...who could be next? Maybe you? A dark haze falls over the town, one of suspicion and paranoia. Nobody's willing to talk about much anymore, and nobody trusts anyone.
What do you do?
DECISION
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DISCUSSION
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2
DECISION
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DISCUSSION
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3
DECISION
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FREE WEEK 3
You have a feeling that this week will be the last week you ever see Z again. After all, after this - after this, you'll have to go back to your life as idols.
For your last week together with her, what will you do . . . ?
Re: FREE WEEK 3
Re: FREE WEEK 3
FINAL STATS
+213 charm.
+230 intelligence.
+356 diligence.
Moral compass: Good..?.
The door opens one final time, and your daughter gives you all a hug before she waves you off.
"Don't worry about me. I'm going to make this world clean."
You may proceed to endgame.