Entry tags:
princess maker - AlcheME!
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

DECISION
Re: DECISION
He will be VERY dramatic and hammy about it, though whether that is an intentional part of the distraction tactic or simply his natural inclinations is difficult to say. If asked to incriminate others he will lie (presumably Z can fill him in on the politics of the situation in advance). He will laugh at the suggestion that Z could be behind any of it. Seriously, you think it was her? She's 10 years old.
Hopefully, drawing all the political ire onto himself will allow Z to go about her coup unhindered. GO Z GO
Re: DECISION
Ultimately the figurehead of the coup puts her in charge of the town -- back at the Capital, there's some suspicions something happened -- but there's much too much to deal with currently and honestly the town's been trouble enough -- some girl named ★★★oth...or ⛧ ⛧ ⛧oth or something like that already stormed the jail and killed a ton of guards, and her parents followed up more carnage just before the coup. The family was captured and shipped off to the Capital to face their fate, but honestly the royals are glad that order's been restored to the town and it's been quiet.
So who cares if a ten year old rules it with no regent? Who cares if instead of calling herself baron or count or dame she calls herself Queen?
It's just the games of a child, and this one keeps the trains running on time. In her town, purity of heart is law. She's torn the rot out of a festering boil on the face of New Senteca. She'll be dealt with when things simmer down, when her followers inevitably begin to turn on her.
She doesn't attend the Summer Festival, of course. She doesn't need to.
After all, you didn't raise a princess. You raised a queen. A queen of goodness and purity, of justice and righteousness.
After almost two centuries, once more the people bear witness once to the grand rule of a liberator. The rule of the one and only person who is truly good.
Re: DECISION