Entry tags:
princess maker - avante en garde
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how your history's gone, she's going to have to work to get to the top. Still, you have faith in her - she's your girl, after all. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how your history's gone, she's going to have to work to get to the top. Still, you have faith in her - she's your girl, after all. ]

DECISION
no subject
- uphold plague bearer agreement with daughter; no contact until she's older, but in the meantime she can get, like, science books and things on them. whatever they are. Ace still doesn't know.
- if daughter ever seems to get annoyed with her teacher, remind her that when she's princess she can get revenge on annoying people, but she has to behave until then
no subject
You buy science books on plague bearers; with this, you learn that plague bearers are those who carry the disease - often, plague bearers mutate into monsters or are deformed or otherwise clinically insane. Their sickness comes from the genetic mutation that makes them more Plague than Human, and the scary part about the disease is that, until the mutation occurs, you can't tell who is a carrier and who isn't. Most cases of the disease occur when the person is a child, however - hence why children are often not named until they're 10 years old, just at the cut off age for most cases of Plague. After all, why name something you're simply going to throw away?
Your daughter learns that she must behave - that is, she must endure hardship - until she becomes princess. When she does, she can take her vengeance.
Your daughter's temperament is fair.
Your daughter's morality is evil.