Entry tags:
princess maker - avante en garde
[ When you insert the key and open the door, you'll find the room inside looks like the living room of a mansion. There are several doors, but one in particular stands out to you: it is ornately decorated, the very door's wood itself carved beautifully with gold etched in to make luxurious patterns depicting what looks like the sky and the wind blowing through the grasslands. Though the door is closed, you can see through it—as if it's somewhat transparent.
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how your history's gone, she's going to have to work to get to the top. Still, you have faith in her - she's your girl, after all. ]
The room is painted baby blue and a gold-plated cradle sits in the room. Inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.
This is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. She deserves it! But you also know, with how your history's gone, she's going to have to work to get to the top. Still, you have faith in her - she's your girl, after all. ]

ROUND 0
Snobby temperament.
+5 charm.
+0 intelligence.
-10 diligence.
Moral compass: Neutral.
ROUND 1 CLASSES
CURRENT STATS
+5 charm.
+0 intelligence.
-10 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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RESULTS
DISCUSSION
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ROUND 1 MORAL DILEMMA
1
What do you do?
DECISION
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DISCUSSION
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2
What do you do?
DECISION
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3
What do you do?
DECISION
Re: DECISION
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DISCUSSION
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FREE WEEK 1
Or perhaps, you could do something else with her? Something fun, maybe? It's basically a vacation, after all.
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Basically: it's a mini-mingle. You can go to the fair and have some fun or you can do something else! You can submit in a comment OR you can thread, either way is fine. You may affect your daughter's stats here, but not her temperament or moral compass. You have until the end of the game to finish Free Weeks, which is when they'll be tallied up to the total of your princess's stat totals. This is entirely optional, and serves as a method for people who can't play during regular gamerunner hours to be able to do something fun while contributing to the game, although everyone is welcome.
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ROUND 2 CLASSES
CURRENT STATS
+120 charm.
+8 intelligence.
+59 diligence.
Moral compass: Neutral.
DECISION
You may choose from Culture class, Martial Arts class, and Math & Science class. If you choose to give her free time, please note what that free time will be dedicated to.
You have 54 classes to schedule for. If you'd like, you may simply note "evenly divided" for 18 classes in each category, or note 50% X class and 50% Y class, etc.
If you note "evenly divided between all classes and free time", that will be taken as 16 classes each/6 sessions of free time.
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DISCUSSION
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ROUND 2 MORAL DILEMMA
4
What do you do?
DECISION
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DISCUSSION
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5
DECISION
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DISCUSSION
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6
DECISION
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DISCUSSION
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FREE WEEK 2
Your daughter's friends are going - of course. Their parents are hosting it, after all. Your daughter would like to go to the party too - she wants to see them.
You know. The Plague Bearers. Maybe if she's lucky she'll get to see a Plague, too.
She might not be allowed to own one yet, but she can see one, right?
If you go to the excursion, it promises to be a fantastic one: it's basically just a trip through the local desert, though the transportation itself promises to have nothing like the desert heat - after all, that's why the Plague Bearers are here. It's basically just a week long party.
Regardless of whether you take her or not, she has the week off. What will you do?
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ROUND 3 CLASSES
CURRENT STATS
+189 charm.
+32 intelligence.
+128 diligence.
Moral compass: Neutral.
DECISION
Re: DECISION
DISCUSSION
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ROUND 3 MORAL DILEMMA
7
That's all well and good, but there's more: it seems that there's some shady business happening with the Silver Duchess' posse, something . . . strange . . . something about Plague Bearers . . . ?
Wait, this doesn't have to anything to do with the drugs! But Princess Gold is feeling threatened by the new kid in town. What will you do?
DECISION
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DISCUSSION
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Re: DISCUSSION
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8
DECISION
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DISCUSSION
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9
DECISION
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DISCUSSION
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FREE WEEK 3
You have a feeling that this week will be the last week you ever see Princess Gold again. After all, after this - after this, you'll have to go back to your life as idols.
For your last week together with her, what will you do . . . ?
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Re: FREE WEEK 3
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END
+304 charm.
+76 intelligence.
+305 diligence.
Moral compass: Neutral.
The door opens one final time, and your daughter gives you all a hug before she waves you off.
"I know you have to go now. I'm never going to be defeated again - so you don't have to worry about me!"
You may proceed to endgame.