Entry tags:
☆ZRAEL
[ The elevator opens up to a room spacious enough to house the whole unit comfortably, but with no furniture to speak of except a touchscreen podium near the far wall, displaying a row of four larger-than-life mahjong tiles on a red background. On the left side of the screen is a square that says TRADE. The walls and floor of the room are nearly checkered with metal panels, out of place against the rest of the marble flooring and unremarkable off-white walls.
The elevator doors close behind you. ]
The elevator doors close behind you. ]

ROUND 1
HAND
8 characters (losing both eyes)
6 bamboo (losing a finger)
5 dots (a broken nose)
6 characters (losing an eye)
TRADE
TURN IN
[ Please reply here with both your tile choice and your three choices for target unit. Turn-in is due at 4PM PST. ]
Re: TURN IN
Choices:
1. WILD CITY
2. avant en garde
3. BAD END=DEAD END!
RESULT
Congratulations! Your tile was played successfully!
Round 1 Discussion
Re: Round 1 Discussion
...uh.]
An eye?! Both eyes?! A broken nose?!?!
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not, like, impressed, but not outraged or freaked out ]
Tasteless... But whatever. Doesn't it make the most sense to play the highest one?
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Round 2
HAND
3 bamboo (unable to eat)
6 dots (puncturing an eardrum)
7 bamboo (crushing damage to a knee or elbow)
2 dots (sore throat)
TRADE
TURN IN
Re: TURN IN
Target: WILD CITY, avant en garde, bad end dead end
RESULT
Congratulations! Your tile was played successfully!
Round 2 Discussion
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1/2
2/2
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