Good Cause Simulator: Heart Soldier Senshi (saturday)
[ You’re in a sleek room full of all kinds of sci-fi dials and knobs. You feel like you’ve been here a long time with these people around you, and that you have a lot longer to go before this is all over.
You can hear the distant sounds of the station creaking due to shockwaves from the fighting outside. What is going on in this galaxy? Well, it’s not very important to you. What’s important is surviving.
You have a job to do. ]
You can hear the distant sounds of the station creaking due to shockwaves from the fighting outside. What is going on in this galaxy? Well, it’s not very important to you. What’s important is surviving.
You have a job to do. ]

YEAR 0 STATS
Prosperity: 50%
Sustainability: 50%
Readiness: 50%
Status: Healthy
SPECIES DECISION
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YEAR 1
STATS
Prosperity: 50%
Sustainability: 50%
Readiness: 50%
Status: Healthy
CURRENT JOB: Asteroid Miner
POINTS SALARY: 10
ABILITY: MINING LASER: You can fire the mining laser, gaining 10 extra prosperity but with a chance to mildly injure every member of one random unit with the same job and lowering their sustainability by 10.
ALLOCATE POINTS
Will you pay taxes this year?
Will you use your job ability?
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EVENT 1
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EVENT 2
Do you take action, or realize that there's not much you can do to affect things besides your job?
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DISCUSSION
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TIMER DISCUSSION
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WAR DISCUSSION
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YEAR 2
STATS
Prosperity: 70%
Sustainability: 40%
Readiness: 50%
Status: Healthy
CURRENT JOB: Space Cop
POINTS SALARY: 12
ABILITY: SEARCH AND SEIZURE: You can arrest one unit at will, and confiscate what they have on their person. This lowers their sustainability by 10 and increases your readiness by 10.
!!: On your last day in the space mines, you were hit by a deadly laser. By deadly laser I mean you all got a little singed, maybe mild burns a few places, though nothing sincerely deadly. Your sustainability lowers by 10%.
ALLOCATE POINTS
Will you pay taxes this year?
Will you use your job ability?
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EVENT 1
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EVENT 2
All you know is that things seem to have become colder and darker around the station since they arrived. And news reports throughout [insert species] space indicate that there’s started to be reports...of missing hands. Entire hands, just removed! Without a single trace.
Do you begin the work of removing these Hands, whatever they might be? Or do you let them stay? Do you, perhaps, engage in their handcraft?
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EVENT 3
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DISCUSSION
TAXES.
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HANDS.
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SPACE COLD
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YEAR 3
STATS
Prosperity: 60%
Sustainability: 55%
Readiness: 42%
Status: Space Hypothermia (treated)
CURRENT JOB: Scientist (Medical)
POINTS SALARY: 20
ABILITY: SCAM: Use cheap inventions to fleece the shit out of another unit and gain 20 Prosperity. Maybe the inventions will explode but hey, whatever!
ALLOCATE POINTS
Will you pay taxes this year?
Will you use your job ability?
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DISCUSSION
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EVENT 1
The war has died down, but this - is pretty bad. What do you do?
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EVENT 3
Something has to be done to get things back under control, even if you can’t make things better. But what? Perhaps getting ahead of the civil war curve and overthrowing the government yourself? Committing an act of mad science? Who knows.
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EVENT 4
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FINAL STATS
Prosperity: 88%
Sustainability: 77%
Readiness: 12%
!!: An uprising is incited against you, and in dealing with it you lose 30 Readiness.
!!: A rebellion has wracked the sector, and you are caught in the middle of it. Every member of your family is SHOT X 3, loses ONE LIMB and receives severe damage to ONE ORGAN of the player's choice.
ENDGAME
Along with some of the others, you manage to develop a cure, just in time for the blade of revolution to cleave you in twain - you never had a chance to survive in a galaxy like this.
Your epilogue was long and dismal, but it was for a good cause.
Proceed to ENDGAME.