Entry tags:
Murder Mysterium - Day 1
Who: You!
Where: The Game Tower
When: TBD - Day 1
[ When you come to the Game Tower, you find yourself in front of a large mansion couched in between two large garden mazes, and though you're not told to step inside the mansion yet you're free to roam around the gardens. Encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing.
The rules are already available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons.
Incidentally, your clothes have just changed in general—they're now distinctly early 1900s Americana, ranging anywhere from the Roaring 20s (Great Gadsby party-chic, flapper dresses, vintage and mobster suits) to Golden Age 30s (Hollywood regency glamour) to WWII 40s (bomber jackets, furcoats, oversized winter coats, sweatervests).
The game starts now. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS | BRING YOUR OWN TOPLEVELS
Where: The Game Tower
When: TBD - Day 1
[ When you come to the Game Tower, you find yourself in front of a large mansion couched in between two large garden mazes, and though you're not told to step inside the mansion yet you're free to roam around the gardens. Encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing.
The rules are already available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons.
Incidentally, your clothes have just changed in general—they're now distinctly early 1900s Americana, ranging anywhere from the Roaring 20s (Great Gadsby party-chic, flapper dresses, vintage and mobster suits) to Golden Age 30s (Hollywood regency glamour) to WWII 40s (bomber jackets, furcoats, oversized winter coats, sweatervests).
The game starts now. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS | BRING YOUR OWN TOPLEVELS

no subject
[most of the time]
But we figured we’d try, at least once.
no subject
no subject
Yyyyeah.
You’re definitely not wrong.
no subject
Everyone is just waiting to put a knife in your back here. That's not going to change.
no subject
We tried. And I’m tired of our entire team dying.
[she is very clearly rethinking the weapon strategy]
no subject
She's just going to lean on this moment of weakness ]
The weapon is a crapshoot if you end up in a room with someone you didn't coordinate with ahead of time. Don't come to the attic, period.
no subject
[SHE HAD SUGGESTED IT, so good to know.]