[ You spill out of the elevator into the Solarium— the elevator is gone when you look back.
The solarium should be bright and airy in a room like this, but the atmosphere is oppressively humid, and some of the plants have overgrown across the windows, creating a sort of canopy. There's an odd, sickly-sweet odor wafting from somewhere, and some of the ground-level plants are more on the order of things like venus flytraps and pitcher plants. A container with a small hole dug invites you to plant something yourself.
The fear of decay lingers in the back of your mind as the smell of rot consumes your nostrils. You can’t exactly tell where that stench is coming from when the light has been blocked out, but you don’t really mind. After all, the image appearing in your mind of light coming through the windows only brings an unpleasant numbness around your eyes. You can feel your heart pounding in your chest when you think about it . . . well, that IS your heart, isn’t it? If you focus on the beats vibrating in your ears, fury swells up inside of you. You can almost remember that promise that was broken, but you feel that if you remember it, you won’t ever be able to go back. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A bag of seeds sits in the small hole.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (epipen some fucking seeds into some hearts) as well as the item that you've been given (bag of seeds). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]
The solarium should be bright and airy in a room like this, but the atmosphere is oppressively humid, and some of the plants have overgrown across the windows, creating a sort of canopy. There's an odd, sickly-sweet odor wafting from somewhere, and some of the ground-level plants are more on the order of things like venus flytraps and pitcher plants. A container with a small hole dug invites you to plant something yourself.
The fear of decay lingers in the back of your mind as the smell of rot consumes your nostrils. You can’t exactly tell where that stench is coming from when the light has been blocked out, but you don’t really mind. After all, the image appearing in your mind of light coming through the windows only brings an unpleasant numbness around your eyes. You can feel your heart pounding in your chest when you think about it . . . well, that IS your heart, isn’t it? If you focus on the beats vibrating in your ears, fury swells up inside of you. You can almost remember that promise that was broken, but you feel that if you remember it, you won’t ever be able to go back. If you lose your sanity, or are damaged too far, the sensation will overwhelm you.
A bag of seeds sits in the small hole.
A readout on your phone tells you the rules and displays the sanity goal (explore rooms) and your traitor goal (epipen some fucking seeds into some hearts) as well as the item that you've been given (bag of seeds). It looks like nothing is stopping you from committing the traitor goal even while you're sane, if you wish to.
There is one exit: East. ]