Mar. 5th, 2020

LiliS

Mar. 5th, 2020 10:13 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

sensitIV

Mar. 5th, 2020 10:28 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

pep!pep!

Mar. 5th, 2020 10:28 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

WILD CITY

Mar. 5th, 2020 10:28 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

☆ZRAEL

Mar. 5th, 2020 10:28 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

AlcheME!

Mar. 5th, 2020 10:29 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

BARiTONES

Mar. 5th, 2020 10:42 pm
[ Minus your missing unitmate, you emerge in this room. There's enough room for your whole team to crowd into a booth, and discuss and speculate on your missing unitmate's predicament. After all, the rules displaying on your phone has just informed you that it's up to you to figure out what happened to them, and their fate hangs in the balance of just how well you can figure it out in time.

A little hourglass in the center of the table informs you of each ten minutes that passes. It sits next to a "menu"-- a list of 36 possible terrible things, three of which are happening to your unitmate, right now. ]

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