Murder Mysterium - Day 3
Who: You!
Where: The Game Tower
When: TBD - Day 3
[ When morning comes, you find yourselves more than freed from your rooms—you're completely kicked out of the mansion. You may access the twin garden mazes, encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing. Players should comment to relevant private threads that are being eavesdropped.
But before you run off to discuss, you'll want to gather around the fountain (mind the executed bodies). Its water's stopped, though rather than any stillness in water you can instead see . . . murder.
The details of each murder, as well as the rules, are available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS
MURDER | BRING YOUR OWN TOPLEVELS
Where: The Game Tower
When: TBD - Day 3
[ When morning comes, you find yourselves more than freed from your rooms—you're completely kicked out of the mansion. You may access the twin garden mazes, encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing. Players should comment to relevant private threads that are being eavesdropped.
But before you run off to discuss, you'll want to gather around the fountain (mind the executed bodies). Its water's stopped, though rather than any stillness in water you can instead see . . . murder.
The details of each murder, as well as the rules, are available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons. ]
RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS
MURDER | BRING YOUR OWN TOPLEVELS

THE CASE OF ALCHEME!
THE DETAILS
The motive is scrawled on the bottom in blood red:
In order to die
This information is now available on your phone in the following format: ]
Victim: AlcheME!
Location: Conservatory
Weapon: Explosives
Killer's motive: In order to die
Q&A FROM BEYOND THE GRAVE
. . . But the answer might not be what you expect it to be.
Only the questioning unit may see the answer given. ]
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VERDICT
0 - No one: 1 vote
9 - Heart Soldier Senshi: 1 vote
15 - necROMANTIC: 1 vote
16 - sea.Di - 7 votes
sea.Di will be herded to the center of the gardens, where the fountain pool is. The victims’ bodies are still on display in the fountain’s water, but—there's nothing that could jump out of the fountain, right . . . ?
But you can hear the sound. Tick-tick-tick-tick-tick-tick-tick.
Those with trained ears can tell the sound isn't coming from the pool, but rather, the . . . the previously-executed bodies. Those are. Oh—
The ticking stops, and the whole garden flashes white.
sea.Di will find themselves whisked away to another place just in time. However, to everyone else’s eyes, they'll see the remains of the sea.Di members on the ground, in . . . chunks.
The mansion doors unlock. The night begins. ]
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You doing okay?
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Man, this is gonna be a time.
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[At least, wherever he may be now, he was spared this much.]
Whoever it is who did this, they have a powerful motivation to win.
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Out of everyone here, you're going to be believed on what we get.
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Just killing people apparently wasn't enough for at least one Unit. ]
Ugh.
A GROUP EXPERIMENT: results
[Looking toward Bad End]
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[Other hand-]
[Skylark.]
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I didn't see you last round.
Welcome to the party, I guess.
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Alright, once again... where was everyone? What alliances were formed? NecROMANCER was alone in the Cloak Room. We don't have any alliances, and we know that it's suspicious, so if that's all you have to say I reserve the right to kick your ass.
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anyways, he's finally making himself useful this game by carrying one half of the tentacled mess. a few are probably wrapped around him. it's fine. ]
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But I don't care about mysteries... Why can't we just kill everyone and go?
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Mostly looking antsy, tail flicking back and forth -- but way calmer than she was last round, for obvious reasons.
She heads right over when she spots Kohime. ]
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A GROUP EXPERIMENT: PART 2
Billiards Room.
The Study.
The Lounge.
And the Garage, for safety reasons.
Entering any one of these rooms will potentially kill the entrant, so it would be lovely if you all could cooperate and avoid this as much as you are able. Should any one of the units cooperating be killed, it will be that much quicker to suss out.
Thank you for your time.
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She looks at the results and watches the proceedings with a flicking tail, when she's not hunting down her people. ]
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