Imeeji Idol Productions ([personal profile] idolpro) wrote2021-07-06 06:23 pm

CGID - WILD AlcheME! Session 1




You're ushered onto a bridge, huddled around a game board
inspiteful: (Can love save this planet?)

Re: DISCUSSION

[personal profile] inspiteful 2021-07-07 02:45 am (UTC)(link)
Hmm, I'll put one at the objective around the bottom left, since I just noticed if someone falls into the pit they could end up right next to it.

We might want to hope no one manages to head towards the bottom, since almost all our budget went to traps around thee top half of the map.
1istheloneliest: squarebox @ dreamwidth ([talking] with the cream)

Re: DISCUSSION

[personal profile] 1istheloneliest 2021-07-07 02:59 am (UTC)(link)
That sounds fine, cover that base in case chance favors our opponents.

[shrugging] The whole point of the layout is to make getting out of the starting zone as hard as possible so we just gotta have faith in our map design. We've already committed.
inspiteful: (Singing songs of peace)

Re: DISCUSSION

[personal profile] inspiteful 2021-07-07 04:09 am (UTC)(link)
... Yeah. Here's hoping, then.
1istheloneliest: squarebox @ dreamwidth ([amused] we should do this right)

Re: DISCUSSION

[personal profile] 1istheloneliest 2021-07-07 04:45 am (UTC)(link)
At least it doesn't seem like this game has brutal consequences so taking a risk isn't life-or-death if we mess up.