So we could use traps to create pits and maybe control how people move around the map better...
[nodding] Near starting points makes sense and I'm not sure I'm worried about playing nice this time around. It might be obvious, but if it works then who cares. Besides that we might want to rig areas near the objectives that they'll feel secure moving through, I think? Just a thought though since we have limited points to spend.
That could be a trap of sorts too. Like a bunch of nasty stuff waiting just outside that range. To me it might make sense to take the long way to the first objective rather than the path that seems shorter and more appealing. That's just me though.
For reference since there's doubling back the paths for each objective are different colors. Blue goes to the first objective, then red from first to second and then the orange from second to the final objective. Hopefully that all makes sense.
Hardy moves from C2 to B3! Hardy moves to H6 without incident. At H6, Hardy puts out Torch of Souls! Screams of DAMNED are heard. Could it be...? Hardy moves to F7 without incident. At F7, Hardy slips on Banana's Peel! 10 damage. Hardy slips to F8. At F8, Hardy slips on Banana's Peel! 10 damage. Hardy slips to F9. At F9, Hardy slips on Banana's Peel! 10 damage. Hardy slips to F10. At F10, Hardy slips on Banana's Peel! 10 damage. Hardy slips to G11. At G11, Hardy is struck by DELTA HORSE from H11... ... ... ... Loading... Loading... Loading. . . 1 damage. 3 enemy traps are erased from time. At G11, Hardy is struck by DELTA HORSE from H12... ... ... ... Loading... Loading... Loading. . . 12 damage. 3 enemy traps are erased from time. At G11, Hardy slips on Banana's Peel! 10 damage! OR It would, if DELTA HORSE did not cause it to be erased from time. . . . No damage occurs. Hardy collapses from their wounds (dignity) in G11.
Tsubapapa moves from C3 to B3! Tsubapapa stepped on Bear Trap! Ambled by Bear Trap, Tsubapapa loses 3 HP moving to B6 without incident. Tsubapapa slipped on Banana's Peel! 10 damage. Tsubapapa fell into a pit. 10 damage. Tsubapapa climbed out of the pit at D6. Tsubapapa is struck by Push Wall and pushed to F6! Ambled by Bear Trap, Tsubapapa loses 2 HP moving to F6. Twisted demonic Evil Upper rises from the ground at F6 and sends Tsubapapa flying into the air! 5 damage. Tsubapapa moves from F6 to F7. Ambled by Bear Trap, Tsubapapa loses 3 HP moving to E8 without incident. At E8, Tsubapapa is pierced by Arrow Slit! 5 damage. Ambled by Bear Trap, Tsubapapa loses 5 HP moving to C11. At C11, Tsubapapa spills the Divine Maiden's Blood to seal the Portal to the Twisted Demonic Realm just as the Twisted Lord of the Demonic Legion emerges halfway! Twisted Lord of the Demonic Legion is violently torn in half right in front of Tsubapapa's eyes. Twisted demonic Evil Upper rises from the ground at C10! But, Tsubaba was not in the way. Tsubapapa moves from C11 to D12. Ambled by Bear Trap, Tsubapapa loses 7 HP moving to G17 without incident. Tsubapapa prepares their knife so that the Beloved Haunted Handmaiden may be danubed to the next realm and the Ritual of Severance may commence, but... Tsubapapa collapses from their wounds (blood loss) in G17. The Beloved Haunted Handmaiden stares blankly at their misfortune and ascends her throne, now a cute girl who rules over a thousand years of darkness.
ROUND 1
DISCUSSION
Re: DISCUSSION
Oh I'm gonna be bad at this one...
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
So anyway how do you feel about a shit ton of banana peels?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
Re: DISCUSSION
Okee-doke!
Re: DISCUSSION
Huh, I wonder what the hatches do...
Re: DISCUSSION
Re: DISCUSSION
I suppose if we want to be, uh, efficient and a little mean about it, we can place some traps near where people start to immediately hamper them.
Re: DISCUSSION
[nodding] Near starting points makes sense and I'm not sure I'm worried about playing nice this time around. It might be obvious, but if it works then who cares. Besides that we might want to rig areas near the objectives that they'll feel secure moving through, I think? Just a thought though since we have limited points to spend.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
[GOING TO BUY BANANAS]
Re: DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
yes there is like nothing on half of it what about it
ROUND 2
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Lots of options, but no clear winners... Guess that's how it's supposed to be.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
For reference since there's doubling back the paths for each objective are different colors. Blue goes to the first objective, then red from first to second and then the orange from second to the final objective. Hopefully that all makes sense.
no subject
Hardy moves to H6 without incident.
At H6, Hardy puts out Torch of Souls! Screams of DAMNED are heard. Could it be...?
Hardy moves to F7 without incident.
At F7, Hardy slips on Banana's Peel! 10 damage.
Hardy slips to F8.
At F8, Hardy slips on Banana's Peel! 10 damage.
Hardy slips to F9.
At F9, Hardy slips on Banana's Peel! 10 damage.
Hardy slips to F10.
At F10, Hardy slips on Banana's Peel! 10 damage.
Hardy slips to G11.
At G11, Hardy is struck by DELTA HORSE from H11...
...
...
...
Loading...
Loading...
Loading. . .
1 damage. 3 enemy traps are erased from time.
At G11, Hardy is struck by DELTA HORSE from H12...
...
...
...
Loading...
Loading...
Loading. . .
12 damage. 3 enemy traps are erased from time.
At G11, Hardy slips on Banana's Peel! 10 damage!
OR
It would, if DELTA HORSE did not cause it to be erased from time. . . .
No damage occurs.
Hardy collapses from their wounds (dignity) in G11.
Hardy has IS NO MORE. . . .
-3/50 HP.
Taisho Roman Revolution Results VS. WILD AlcheME!
Tsubapapa stepped on Bear Trap!
Ambled by Bear Trap, Tsubapapa loses 3 HP moving to B6 without incident.
Tsubapapa slipped on Banana's Peel! 10 damage.
Tsubapapa fell into a pit. 10 damage.
Tsubapapa climbed out of the pit at D6.
Tsubapapa is struck by Push Wall and pushed to F6!
Ambled by Bear Trap, Tsubapapa loses 2 HP moving to F6.
Twisted demonic Evil Upper rises from the ground at F6 and sends Tsubapapa flying into the air! 5 damage.
Tsubapapa moves from F6 to F7. Ambled by Bear Trap, Tsubapapa loses 3 HP moving to E8 without incident.
At E8, Tsubapapa is pierced by Arrow Slit! 5 damage.
Ambled by Bear Trap, Tsubapapa loses 5 HP moving to C11.
At C11, Tsubapapa spills the Divine Maiden's Blood to seal the Portal to the Twisted Demonic Realm just as the Twisted Lord of the Demonic Legion emerges halfway! Twisted Lord of the Demonic Legion is violently torn in half right in front of Tsubapapa's eyes.
Twisted demonic Evil Upper rises from the ground at C10! But, Tsubaba was not in the way.
Tsubapapa moves from C11 to D12. Ambled by Bear Trap, Tsubapapa loses 7 HP moving to G17 without incident.
Tsubapapa prepares their knife so that the Beloved Haunted Handmaiden may be danubed to the next realm and the Ritual of Severance may commence, but...
Tsubapapa collapses from their wounds (blood loss) in G17.
The Beloved Haunted Handmaiden stares blankly at their misfortune and ascends her throne, now a cute girl who rules over a thousand years of darkness.
Tsubapapa has IS NO MORE. . . .
0/50 HP.