20k Leagues Under the Sea: HSS

[The elevator deposits you in the interior of a spacious submersible with a decidedly steampunk aesthetic. All of the metal is brushed bronze, and the navigation tools look to be turn of the century]
[Through the periscope, you can still see the sky; the water visible through the circular windows is a pale blue-green, kissed by filtering sunlight]

RULES
Welcome to 20,000 Leagues Under the Sea!
Your goal is for your team to travel a distance of 20,000 leagues in your submersible. The teams that continue the longest will win a ~fabulous prize~: instant and painless revives, and full healing for one team of their choosing.
The journey won't be easy, though. Every time you choose to take your submersible further into the briny deep, you run the risk of suffering a fatal setback imposed by the challenges of the sea.
You can turn back at any time, safely surfacing. However, fortune favors the bold, and once you ascend, you cannot return to the challenge.
So the decision each round is up to you: will you boldly press onward, to discover the unknown? Or will you return to the realm above, and leave behind the ocean's watery secrets?
ROUND 1 DISCUSSION
[Please roll a 1d100 and submit your result with your decision]
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Fortune favors the bold...
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ROUND 1 SUBMISSION
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ONWARD, to fuck this bitch up!
ROUND 2 DISCUSSION
"A slight declivity ends in an uneven bottom, at fifteen fathoms depth. Here, there is no fine sand, no submarine prairies, no sea-forest. It is the coral kingdom.
The light produces a thousand charming varieties, playing in the midst of the branches that are so vividly coloured. You seem to see the membraneous and cylindrical tubes tremble beneath the undulation of the waters. You're tempted to gather their fresh petals, ornamented with delicate tentacles, some just blown, the others budding, while a small fish, swimming swiftly, touches them slightly, like flights of birds. But if your craft approaches these living flowers, these animated, sensitive plants, the whole colony would take alarm. The white petals would re-enter their red cases, the flowers fade as you look, and the bush changed into a block of stony knobs."
[You take in the sights through the portholes, beholding the wonders of the sea. All around you, your submersible hums like a well-oiled machine, performing the duty of keeping you safe most admirably]
[At this depth, the pressure is beginning to increase. It will be more dangerous to continue from here]
[You think that you could coax the submersible's delicate robotic pincers to take a sample of coral and bring it in as a keepsake from your journey. Would you like to try? y/n]
[Are you ready to continue your grand journey to experience the undersea world and all its wonders? y/n]
[Please roll a 1d100 and submit your result with your decision if you plan to continue]
[To try for the keepsake, please roll another 1d100]
Re: ROUND 2 DISCUSSION
Let's not try our luck with the wildlife.
Shall we continue?
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ROUND 2 SUBMISSION
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Not interested in taking any tentacled souvenirs.
ROUND 3 DISCUSSION
Among the bony fish, you notice some blackish marlin three meters long with a sharp sword jutting from the upper jaw, bright–colored weevers known in Aristotle's day as sea dragons and whose dorsal stingers make them quite dangerous to pick up, then dolphinfish with brown backs striped in blue and edged in gold, handsome dorados, moonlike opahs that look like azure disks but which the sun's rays turn into spots of silver, finally eight–meter swordfish from the genus Xiphias, swimming in schools, sporting yellowish sickle–shaped fins and six–foot broadswords, stalwart animals, plant eaters rather than fish eaters."
[You take in the sights through the portholes, beholding the wonders of the sea. All around you, your submersible hums like a well-oiled machine, performing the duty of keeping you safe most admirably]
[At this depth, the pressure is beginning to increase. It will be more dangerous to continue from here]
[You think that you could coax the submersible's delicate robotic pincers to catch a fish and bring it in as a keepsake from your journey. Would you like to try? y/n]
[Are you ready to continue your grand journey to experience the undersea world and all its wonders? y/n]
[Please roll a 1d100 and submit your result with your decision if you plan to continue]
[To try for the keepsake, please roll another 1d100]
Re: ROUND 3 DISCUSSION
So it could be one of the sharks or a swordfish. Brought in here.
Do we even have anywhere to put it?
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ROUND 3 SUBMISSION
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No souviners.
ROUND 4 DISCUSSION
"This underwater crater spews lava, but not flames. Flames need oxygen from the air and are unable to spread underwater; but a lava flow, which contains in itself the principle of its incandescence, can rise to a white heat, overpower the liquid element, and turn it into steam on contact. Swift currents sweep away all this diffuse gas, and torrents of lava slide to the foot of the mountain, like the disgorgings of a Mt. Vesuvius over the city limits of a second Torre del Greco."
[You take in the sights through the portholes, beholding the wonders of the sea. All around you, your submersible hums like a well-oiled machine, performing the duty of keeping you safe most admirably]
[At this depth, the pressure is beginning to increase. It will be more dangerous to continue from here]
[You think that you could coax the submersible's delicate robotic pincers to take a sample of the lava and bring it in as a keepsake from your journey. Would you like to try? y/n]
[Are you ready to continue your grand journey to experience the undersea world and all its wonders? y/n]
[Please roll a 1d100 and submit your result with your decision if you plan to continue]
[To try for the keepsake, please roll another 1d100]
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ROUND 4 SUBMISSION
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ROUND 4 RESULTS
As the craft's arms start to retract, taking the molten material with them, you hear an unsettling creaking sort of groan, and the metal of the submersible begins to give under the heat from the lava.
There is a louder groan after that, and the entire submersible begins to sink quickly, taking on water. You know this, as by now, the waters rise to your ankles, and lightning strikes of fissures crack the glass at the windows.
Suddenly there is an eruption. The air compressed inside the craft sends its decks flying, as if the powder stores had been ignited. The thrust of the waters sends great waves for quite a ways, and you find yourself battered by the pressure of the deep and the burning heat from the volcanic eruption. If those aren't enough, there are plenty of hungry sharks nearby...]
[Only you can say what exactly happens after that. But eventually you wash up elsewhere...]
WINNER'S BONUS
[When the first person inputs an option, the popup disappears from every phone and the healing and revival commences]
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