Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

ITEM
When consumed, increases the user's Power and Endurance or Agility and Adaptability by 5 for either one combat or one event. Consumed when consumed.
Re: ITEM
[ time to kill the statue. ]
[ childe races at the statue and slashes at it with his claws! ]
[ power 9! ]
no subject
The statue has 11 HP.
no subject
no subject
The statue has 1 HP :^)
no subject
no subject