Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: SECRET TUNNEL! SECRET TUNNELLLLLL
There is a secret tunnel in this area. Roll 3 dice to find where it ends:
6: Any zone.
4-5: Either the General Store, the Shopping Street, WcDonald's, or the Swamp.
2-3: Either the Clinic, the School, the Forest's Edge, or the Water Park.
0-1: Either the Junkyard, the Mountain's Edge, the Construction Site, or the Abandoned Mines.
You can then use the secret passage at any time, from either end.
Re: EVENT: SECRET TUNNEL! SECRET TUNNELLLLLL
EVENT: A Constant Constricting Embrace
Upon entering the Construction Site or any adjacent area, make the following Adaptability or Agility check:
1-4: You are swarmed by a feral group of thick cables, which entrap and electrocute you!
Take 2 damage. You must roll again for this event.
5-7: You are swarmed by a feral group of thick cables, which entrap and electrocute you!
Take 1 damage. You must roll again for this event.
8+: You escape the cables...mostly.
You are afflicted by Foreverially Tiedup, lowering Adaptability and Speed by 1.
Re: EVENT: A Constant Constricting Embrace
[Oh, this isn't good.
[Construction site claims another twin but at least the symmetry's satisfying.]
Re: EVENT: A Constant Constricting Embrace
[Nope, not good at all.]
Re: EVENT: A Constant Constricting Embrace
[Mayhap running was a mistake - but they've all been mistakes today.]
Re: EVENT: A Constant Constricting Embrace
[AGI: 8]
[Thank the Twelve.
[Finally pulled free, Alisaie slumps to the floor as Aibou disappears again.]
Re: EVENT: A Constant Constricting Embrace
[She could just lie down here./ But she thinks of Alphinaud, and thinks: no.
[Drags herself onward to the convenience store.]
Re: EVENT: A Constant Constricting Embrace
no subject
[Item, please! rolled a 3]
no subject
no subject
10!]
no subject
10 HP Left!
no subject
no subject
no subject
no subject