Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

Re: FOREST'S EDGE
Re: FOREST'S EDGE
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[ impressed yet? ]
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Needless to say I'm fond of the Taishos.
Re: FOREST'S EDGE
Re: FOREST'S EDGE
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Re: FOREST'S EDGE
ITEM
Causes all Melee attacks to deal 1d10 damage. User loses one Adaptability per attack.
ITEM
Protects the wearer from the rain effect of the Weather Report item, as well as the event Bleeding Love.