Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: WANDERING SALESMAN
Go to an adjacent zone (or the sewers if one is not available) and lose 1 Endurance, or roll Adaptability:
8+: Gain an item of your choice.
4-7: Gain a random item, but lose 2 points in any given stat.
0-3: Lose 2 points in any given stat. Receive nothing.
Re: EVENT: WANDERING SALESMAN
ITEM
When equipped, yelling "TIMBER" while attacking adds 2 dice to Melee attack rolls. If your attack does more than 10 damage (after damage reduction), the target falls over and is unable to perform an attack on their next turn though they may still perform any other action.
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>this is a murdergame
>goodbye? TURNS AND TRIES TO WALK BACK TO THE CLINIC]
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EVENT!! Flight of the Bumblebee
AUGH NOT THE BEES AAAHHHHHHH
If you are in the same area as a bee swarm, make the following Speed roll:
1-6: You do not escape the bees. You are thoroughly stung, and they alert more bees. A new swarm of bees appears.
Take 3 damage. You are afflicted by 🅱️ (Physical), lowering all stats by 2. Flee to a random adjacent area.
7-8: You do not escape the bees. You are thoroughly stung.
Take 2 damage. You are afflicted by 🅱️ (Physical), lowering all stats by 1. Flee to a random adjacent area.
9: You almost escape the bees! You are only stung somewhat.
Take 1 damage. The bees chase you but get lost and end up in a random adjacent area.
10+: You escape the bees! They return home and go about their business, with the invader defeated.
Re: EVENT!! Flight of the Bumblebee
[SPD: 9]
[THIS IS STILL PROBABLY BETTER THAN DEATH MOUNTAIN THOUGH]
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[Right.
[Mercifully, she's fast; she's also wearing armor, so that gets to deal with the bees. Faceplates are a genius invention, why doesn't every hat have one. Alisaie doubles over, hands on her knees, trying to catch her breath while she checks about her for any stray bees.
[Looks like the map is trying to kill them all again. On the other hand, if she says where she is, everyone else is probably also going to try to kill her. At least she doesn't feel particularly bad about destroying the cornucopia any more.
[Decisions.]
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ITEM
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ITEM
When equipped, adds 3 dice to Ranged attack rolls or +1 to a Melee attack roll result. The bolt must be cycled after every shot, which can be done as part of the next attack with the rifle at the cost of taking a -2 penalty to hit. Otherwise, cycling the bolt takes a full action.
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[ impressed yet? ]
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ITEM
Causes all Melee attacks to deal 1d10 damage. User loses one Adaptability per attack.
ITEM
Protects the wearer from the rain effect of the Weather Report item, as well as the event Bleeding Love.
Re: FOREST'S EDGE
Now that was thrilling! It seems others have been hard at work.
[ also 5 adaptability ]
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[ ........ ]
But we did have quite a tumble...
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It is a relief to see familiar faces.
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Detective!
[WAVES!]
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As he's brushing around in the forest he does find something though!
Adaptability: 8]
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