It's a swamp. A wet, marshy, dank, miserable swamp, wreathed in thick, drifting patches of cold fog. While there is solid ground here and there, a single unlucky step in the wrong direction could see you sinking waist-deep into gross swamp water.
Frogs bellow and insects buzz, and from time to time you might notice something a little … unsettling. Glowing eyes in a patch of shadow; a sinuous ripple of Something beneath the otherwise still water; a long, low gurgle …
On Square 11, just before murky swamplands transitions into a spring forest in full bloom, you find a rope-bridge … on a dauntingly steep but not completely unreasonable incline. Good thing it looks sturdy! If you're lucky enough to stop on this square, you may choose to take this shortcut instead of continuing on.
In theory we could just stay here the whole time, but I'm assuming that means a guaranteed loss. Unless it turns out there isn't a punishment at the end other than whatever is found on the road...
[WELL ANYWAY peppep was having a chill discussion in the swamp, carefully weighing the pros and cons on charging through a danger-ridden map vs just staying in one place and just running out the clock...
Oops! What looked like solid ground was a dirty, filthy lie - enjoy being underwater!
Everyone must roll Agility or Adaptability. 6+: You successfully escape onto dry(er, for a swamp) land. 2~5: It takes you a hot second to fight free of the weeds and get your head above water. Lose 1HP. 0~1: You're tangled in swamp weeds and disoriented by the muck. Roll Power 6+ to escape, losing 2HP with every failure. A unitmate can save you with a Power roll of 6+.
Oops! What looked like solid ground was a dirty, filthy lie - enjoy being underwater!
Everyone must roll Agility or Adaptability. 6+: You successfully escape onto dry(er, for a swamp) land. 2-5: It takes you a hot second to fight free of the weeds and get your head above water. Lose 1HP. 0-1: You're tangled in swamp weeds and disoriented by the muck. Roll Power 6+ to escape, losing 2HP with every failure. A unitmate can save you with a Power roll of 6+.
ZONE 1 - SWAMP
Frogs bellow and insects buzz, and from time to time you might notice something a little … unsettling. Glowing eyes in a patch of shadow; a sinuous ripple of Something beneath the otherwise still water; a long, low gurgle …
On Square 11, just before murky swamplands transitions into a spring forest in full bloom, you find a rope-bridge … on a dauntingly steep but not completely unreasonable incline. Good thing it looks sturdy! If you're lucky enough to stop on this square, you may choose to take this shortcut instead of continuing on.
DISCUSSION
[Shaking their head a little before looking to the others.]
Well? What should we do?
Re: DISCUSSION
It seems like there's only one way through.
Re: DISCUSSION
Re: DISCUSSION
[Hahaha what is that in the water???]
Though... we might have to. I just can't decide if it's safer to or not.
Re: DISCUSSION
...I wouldn't say I think I'm that lucky, though.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: ZONE 1 - SWAMP
...But then a dragonfly landed on Pink's nose--]
--GYAAAAAAAAAAAAAAAAHHHH!!!!!!!!!!!!
Re: ZONE 1 - SWAMP
Don't scream like that!
[Shooing the dragonfly away from him.]
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
AAAAAAAAAAAAAAAAAAAAAAAAAAA--
[whoever has the dice, Pink is grabbing it and THROWING IT AT THE GROUND (3, Space 3)]
Re: ZONE 1 - SWAMP
Everyone must roll Agility or Adaptability.
6+: You successfully escape onto dry(er, for a swamp) land.
2~5: It takes you a hot second to fight free of the weeds and get your head above water. Lose 1HP.
0~1: You're tangled in swamp weeds and disoriented by the muck. Roll Power 6+ to escape, losing 2HP with every failure. A unitmate can save you with a Power roll of 6+.
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
[She gasps when she hits the water, but manages to get back onto land again AGI: 7]
Re: ZONE 1 - SWAMP
[He may be getting some water trauma, rather panic as he pulls himself out.]
Re: ZONE 1 - SWAMP
[Helping to haul him out.]
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
[4 Bloosh, into the water he goes. At least(?) his blackout(?) was short????]
Re: ZONE 1 - SWAMP
Hold onto me-!!
Re: ZONE 1 - SWAMP
i hate thiiiisssssssssssssss
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Re: ZONE 1 - SWAMP
Yeesh.
Turn 2
[Because drowning sucks so just gonna roll this stupid dice.]
[Roll: 4, Space: 7]
Re: Turn 2
Everyone must roll Agility or Adaptability.
6+: You successfully escape onto dry(er, for a swamp) land.
2-5: It takes you a hot second to fight free of the weeds and get your head above water. Lose 1HP.
0-1: You're tangled in swamp weeds and disoriented by the muck. Roll Power 6+ to escape, losing 2HP with every failure. A unitmate can save you with a Power roll of 6+.
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Re: Turn 2
Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Re: Turn 3, Square 10
Turn 5, Start on Square 10 > Square 11
Re: Turn 5, Start on Square 10 > Square 11