Entry tags:
HEARTFORGE - pep!pep! (Session 4)
You are in the heart of a massive forge. In front of you are tools, and your objective is clear - to use them to channel the strength of your heart and create.
What are you creating? Who can say. Only you - and only you'll know if - and when, it's good enough. The stories before you are not yours right now, but you'll make them yours soon enough.
And you will survive.
What are you creating? Who can say. Only you - and only you'll know if - and when, it's good enough. The stories before you are not yours right now, but you'll make them yours soon enough.
And you will survive.

ROUND 1
STORY
In time, the woman got her revenge by sealing her target, along with her own {emotion1} in her weapon. The woman was safe, and over time she began to feel {emotion2}.
But unwilling to let her enemy go, she held onto the accursed reminder. She would never forget {memory/event4}.
Not until the day she died, filled with {emotion3}.
You may also share additional memories/events or emotions independent of the story to bolster your object.
Memory/Event 1
[He is doing something totally awesome for these friends he totally adores and he's just gonna focus on those feelings this time. Sometimes memories have two things going on!]
Emotion3
[Sometimes you are trying to figure out if letting the small bird into your room is going to result in your death, but also its the sweetest thing ever and you want to give it nice things, and it means you are very uncertain on some Big Truths you've been told. Also what the fuck is a flapjack or pancake.]
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emotion 2: confidence/shamelessness
TURN-IN
no subject
STORY:
There once was a woman who sought revenge above all else. Someone had stolen her gift to her friend and her dignity...
In time, the woman got her revenge by sealing her target, along with her own doubt in her weapon. The woman was safe, and over time she began to feel confident/shameless.
But unwilling to let her enemy go, she held onto the accursed reminder. She would never forget the devastating social awkwardness.
Not until the day she died, filled with existential uncertainty.
RESULT
In time, the woman got her revenge by sealing her target, along with her own doubt in her weapon. The woman was safe, and over time she began to feel confident/shameless.
But unwilling to let her enemy go, she held onto the accursed reminder. She would never forget the devastating social awkwardness.
Not until the day she died, filled with existential uncertainty.
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SHARING GOES HERE
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ROUND 2
STORY
This time, they do not just tell you a story. They also tell you what you are facing. What you must overcome. What you must protect them - and yourself from. If your hearts are not strong enough...
...You will suffer. ]
One day, press conference happened. It all fell apart after that. Her friends betrayed her, her family abandoned her, and the person she liked wouldn't even look at her anymore. She thought if she worked harder, she could fix it all.
So she threw herself into her work. She wouldn't rest until everything was the hum of an endless void again. Until the world made sense again.
But in the end, that day never came. When she looked behind her, all she saw was the execution of all things, and all she had to console her were the regrets of those who crossed her.
This is Heatdeath, a legendary sword. It is made from a heart that contains great hope and happiness. It is encrusted with nothingness. It is engraved with an image of an orderly idol at a press conference. It has a blank aura, haunted by a spirit of void.
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Press Conference
Void
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Order
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Hope
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There's a lot to unpack in this thing.
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MEMORY/EMOTION SHARES
HAPPINESS (1)
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Press Conference
ORDER (1)
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NOTHINGNESS
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Void
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HOPE
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