BAD END=DEAD END
[ There is one sentence in the rules when you wake up. ]
Escape the mansion and bring evidence of the one responsible for this incident, or die trying.
[ For as long as the game is running, idols will only be able to access the rules on their phones. They may not text/call, nor may they take pictures.
Unit abilities are off. Items are off. Each idol can hold up to 3 items at a time maximum. ]
[ For as long as the game is running, idols will only be able to access the rules on their phones. They may not text/call, nor may they take pictures.
Unit abilities are off. Items are off. Each idol can hold up to 3 items at a time maximum. ]

1 - BASEMENT
Not with living people, of course. You find yourselves surrounded by corpses, mutilated beyond recognition. Vaguely humanoid shapes and limbs indicate these used to be humans, probably…?
The metal smell is more easily identifiable as blood, now—though even if you could not make the connection, the floor is sticky with pools and rivers of red, so it's quite easy to tell that these—people?—met their end right here. In the dim light, it seems like the blood flows more easily than blood rightfully ought to.
Yet, you won't find even a drop of blood on yourself, or even near your body. In fact, the carnage is absent on both your clothes as well as the ground immediately surrounding you, which is just as well because the blood would have otherwise obfuscated the white-chalked summoning circle that surrounds the idols.
You're situated in the center of the room. You can hear running and dripping water in the distance. A button sits on a pedestal nearby - it reads “RESET”.
Against the north is what looks like a map - of what, you can’t tell from where you are.
To the east you can see…water? Blood? pooling at the base of the wall.
Against the south is a table, with an oil lantern and various other objects sitting on it.
Against the west wall is a closed wooden door. ]
Re: 1 - BASEMENT
The dart doesn't go deep enough to cause any real harm, but the wound does feel sort of numbing...for now.
As time progresses, the idol will begin to exhibit the following symptoms:
Weakness/numbing of limbs
Fever/chills
Dizziness/mind fog
Difficulty moving or staying awake, sluggishness
Re: 1 - BASEMENT
[Valor jerks a little with the force of the dart, groping at where it hit his neck, and reflexively throwing it back at where he guesses it came from. it sticks to the wall, quivering.]
Shit. Fuck. I bet that sucker was poisoned. Because why the fuck wouldn't it be, in this shit hole?
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give her a second. this is horrifying actually. ]
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The fuck is this for. Sorcery?
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Senior—what's wrong with your neck?
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!!!
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WATER SLIDE
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!!!
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2 - HALLWAY
It’s lined with torches and portraits, the eyes of which all seem to follow you as you walk through the hall. The torches tint the room with a sickly green light, punctuating the mossy brickwork and protruding roots. It seems you must still be underground…?
Oddly, the hall seems to creak and waver slightly as you walk through it, as if it is somehow unsteady.
Against the east wall are five paintings, hung strangely low to the ground.
Against the west wall is a plaque which reads "ONE HUNDRED AND EIGHTY".
To the north is an open doorway.
To the south is the door you came from, now locked, and a statuette sitting on a small stand. ]
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Gods, more of this puzzle shit.
[conveniently he is by the east wall, so let's check out those paintings.
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A label above each one orders them from one to five.
The first painting features two figures, one sitting at a desk and pointing down a hallway to direct the other, who is staring forlornly.
The second painting features one figure standing above another who lies on a bed, body balled up and cringing in pain. They are both crying, and the standing figure dreams of two others that have been lost.
The third painting features a person standing in the middle of a doorway, an arm outstretched and face contorted in fear and panic as they rush into a room.
The fourth painting features an image made up of five glyphs which you cannot comprehend or even clearly see - but you know in your heart what they mean. When you stare for too long, you begin to feel a great sense of loss.
The fifth painting features two people, one slightly smaller than the other, conversing. They're discussing someone else, who is not depicted in the scene but is implied to be just offscreen. ]
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GAME OVER
A message flashes on your phones.
One one of you may live. Make your choice.
CHOICE
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Mercy will die, buried alive in a watery (but disinfected!) tomb. ]
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Mercy will die, buried alive in a watery (but disinfected!) tomb. ]
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[ through her gritted teeth ]
Will you choose me?
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Would you accept flipping a coin? Wait, shit, you need two hands for that. Uh. Scissors paper stone.
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No—that isn't necessary.
I want you to be the one to survive this, Valor.
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END
The moon is out, shining a gentle light on you as you stand on a wooden platform just outside of the now collapsed manor.
Your escape wasn't successful, but at great cost you're still alive. Time to go home and mourn.
But first, please submit the evidence that reveals the one responsible for this event. One item turn-in only. ]
Re: END
and then he's going to lie down on the wooden platform and wait for the game to end.]