☆ZRAEL
[ There is one sentence in the rules when you wake up. ]
Escape the mansion and bring evidence of the one responsible for this incident, or die trying.
[ For as long as the game is running, idols will only be able to access the rules on their phones. They may not text/call, nor may they take pictures.
Unit abilities are off. Items are off. Each idol can hold up to 3 items at a time maximum. ]
[ For as long as the game is running, idols will only be able to access the rules on their phones. They may not text/call, nor may they take pictures.
Unit abilities are off. Items are off. Each idol can hold up to 3 items at a time maximum. ]

1 - BASEMENT
Not with living people, of course. You find yourselves surrounded by corpses, mutilated beyond recognition. Vaguely humanoid shapes and limbs indicate these used to be humans—probably. . . ?
The metal smell is more easily identifiable as blood, now—though even if you could not make the connection, the floor is sticky with pools and rivers of red, so it's quite easy to tell that these—people?—met their end right here.
Yet, you won't find even a drop of blood on yourself, or even near your body. In fact, the carnage is absent on both your clothes as well as the ground immediately surrounding you, which is just as well because the blood would have otherwise obfuscated the white-chalked summoning circle that surrounds the idols.
You're situated in the center of the room.
Against the north wall is a table, where there are two oil lamps and a number of other things, though you'll have to get closer to really inspect them.
Against the east wall is a running fountain pool of sorts—the stench of blood is strongest here.
Against the south wall is a large portrait, though without coming closer, you can't make out who those people in the portrait are.
Against the west wall is a closed wooden door. ]
STARTING EVENT
While the idol can safely extricate themself for the most part, there's no avoiding the sharp blade that scrapes their shoulderblade. The injury itself is negligible, both in deepness of wound and depth of pain, for it's strangely rather numbing . . . for now.
As time progresses, the idol will begin to exhibit the following symptoms:
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EVERYTHING ELSE? ]
This is...
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[Holding her nose.]
Unpleasant.
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NORTH WALL
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[ She starts shrinking back from the east wall, almost resting her back against the closed door before pausing and deciding that's possibly a bad idea. ]
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Are you going to be alright?
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EAST
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Is it the sight or the smell? We can probably figure something out to make it easier to deal with until we get out of here.
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!!!
Gwendolyn and everyone who does not cover their ears now exhibit the following symptoms:
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Ow. Good lord. Why. Stop that.
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!!!
Gwendolyn and anyone who's not vigilant will find themselves the unfortunate beneficiaries of rocks falling from the ceiling, and will exhibit the following symptoms:
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2 - CORRIDOR
No, it's more accurate to call it a corridor, for the room is simply the joining point for three other hallways and another door. Each hallway is adorned with glistening jewels and metals: the leftmost hallway has gold lining, while the middle hallway is adorned with silver and the right hallway has a copper-like bronze plating its walls.
Hanging from the closed door is a plaque, with strange markings etched into it:
You also can turn back around and go back down. ]
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A cipher. Three lines, three hallways. Each line must be one word that pertains to a given hallway, then?
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[Wicked Witch tries the door, first.]
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1/2
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!!!
Yes, that's the right word. Wicked Witch and those standing too close to her will find themselves briefly but painfuly shocked, exhibiting the following symptoms:
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Alizarin and anyone who's not vigilant will find themselves the unfortunate beneficiaries of rocks falling from the ceiling, and will exhibit the following symptoms:
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Gwendolyn and anyone who breathes in the incense will find themselves exhibiting the following symptoms:
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/?
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/done
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...
Choose two to save.
There's a dropdown of the people in this room. It seems. . . you can at least choose two of you to avoid the worst happening.
Who will it be? ]
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[ Bring it! ]
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END
. . . Oh, wait.
Hm. ]
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