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Imeeji Idol Productions ([personal profile] idolpro) wrote2019-01-04 04:39 pm
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Entry tags:
  • - exael

ROUND 11

How to Play | Stat Sheet | Combat Mechanics | Power Mechanics

The Dead Center | The Sandwastes | The Tunnels | The Urban Jumble | The Scrapyard | The Rocky Shore | The Underbrush | The Labyrinth | The Shibuya Scramble | The Puppet Theater | The Temple of Law | The Abyss | The Deserted Battlefield

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THE TUNNELS

[personal profile] idolpro 2019-01-05 02:03 am (UTC)(link)
The tunnels are dark, the sort of place that makes your hairs stand on end from the tension. You hear echoes of footsteps in here, and cannot tell if they are your own. Grafitti adorns the walls, almost but not quite distracting from the cracks in the concrete-- there's definite weak spots.



Mechanics
You may cause cave-ins in the tunnels, and doing so prevents others from following you. You must roll a successful strength and strategy check to do this, unless you're BE=DE, who can just assume they know the correct spot if they use Achilles Radar. When you cause a cave-in, roll the damage dice. A 4-6 on the damage dice means the cave-in only does damage to the other party, doing 3 damage. Roll 2-3 and the cave in does 3 damage to you both. Roll a 1 and it does 3 damage only to you.
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