A maze of twisty stone passages, all alike. The labyrinth walls go up to the ceiling, insurmountable and indestructible. It's a good place to get lost, or lose someone tailing you-- unless, of course, you get cornered.
Mechanics If you roll successfully while trying to shake off a pursuer, with the damage dice 3 or higher, you disappear into the maze and cannot be followed If you roll 2 or lower on the DMG dice, you have escaped into a dead end-- you cannot disengage and cannot attempt to escape again during the encounter.
THE LABYRINTH
Mechanics
If you roll successfully while trying to shake off a pursuer, with the damage dice 3 or higher, you disappear into the maze and cannot be followed If you roll 2 or lower on the DMG dice, you have escaped into a dead end-- you cannot disengage and cannot attempt to escape again during the encounter.