POISON: BAD END=DEAD END
[ The room is plain, white walls and white ceiling, except for the steel-panel flooring. There are three metal stands rising out of openings in the floor, each of which carries a glass vial on top. One of them just holds water. Of the remaining two, one contains a dark red, opaque liquid with a creamy consistency; the next is a relaxing blue, with small brightly glittering star-like orbs drifting through it.
Both have fancy but identical cast iron stoppers moulded in the shape of a shark plugging them shut. The only difference is that the red vial's shark is painted white, and the blue vial's shark is painted black. ]
Both have fancy but identical cast iron stoppers moulded in the shape of a shark plugging them shut. The only difference is that the red vial's shark is painted white, and the blue vial's shark is painted black. ]

SESSION TWO
DECISION
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send: poison to AlcheME
discard: water
RESULT
The purple tape recorder automatically starts to play back a voice:
"The surprising thing about humanity is it is rarely surprising."
And the pink tape recorder follows suit:
"...just as expected, in fact. If everyone kept doing that, I suppose the host would force the matter. But I'd rather "first, do no harm."" ]
[ You have TWO DOSES of antidote and FOUR DOSES of watered down antidote to drink. ]
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Well... I guess we got what we wanted.
[He will drink something, he guesses.]
DISCUSSION
no subject
[This kind of game sucks.]
no subject
...Well, this oughta be interesting. Don't think I've ever been shoved in with you fuckers before.
no subject
(no subject)
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But yes.
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Opinions on who to poison? Not to poison?
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[IT'S JOKES]
But seriously, what kind of garbage is making a decision to poison some strangers???
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Alcheme usually refuses to play to the producers' desires to attack others in games like these, do they not?
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They call this a game??? What baloney!
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