Entry tags:
Castle Game: LiliS
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?]
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?]
(Rules & questions are here. Cleo is your gamerunner!)

Re: DISCUSSION
We owe a debt to BAD END, but we can aid pep! as well, and perhaps spare them the worst fate.
I do not think we would be the only ones to do so.
Re: DISCUSSION
Let's- do that. I don't - can't leave pep like that.
[ she brings one hand up to her face, deep crescents visible on her palm for a moment before holds her hand over her eyes, speaking softly enough only Amaranth should be able to hear. ]
...They don't deserve this any more than we did.
Re: DISCUSSION
We'll have to discuss it together: we will surely be hurt if we do not complete our castle, and I expect none will donate to us.
But I am alright with some pain, if we are choosing to endure it.