Entry tags:
Castle Game: LiliS
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?]
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?]
(Rules & questions are here. Cleo is your gamerunner!)

ROUND ONE
DISCUSSION
Decisions must be turned in by 7:45pm PST!]
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We're gifting one to Bad End. To show solidarity. Keeping two.
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She looks... briefly alarmed, but gets her bearings perhaps surprisingly quickly. ]
...The people out there.
Are they just images? Will they suffer if we fail them?
[ a pause ] I hope all of you have been alright so far.
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 3 rounds.]
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ROUND TWO
LiliS - level 1
sensitIV - level 3
pep!pep! - level 0
Taisho Roman Revolution - level 2
BAD END=DEAD END - level 6
future is now - level 5
WILD CITY - level 8
☆ZRAEL - level 2
Heart Soldier Senshi - level 4
AlcheME! - level 3
avante en garde - level 2
BARiTONES - level 5
WILD CITY has mid-size castle with rough stone walls. Their courtyard is full of wooden buildings.
BAD END=DEAD END, future is now, Heart Soldier Senshi, & BARiTONES have small castles with wooden walls. Their courtyards are full of shacks.
LiliS, sensitIV, pep!pep!, Taisho Roman Revolution, ☆ZRAEL, AlcheME!, & avante en garde have tiny, crumbling wooden castles. Their courtyards have no walls, and consist only of tents.
Your castle is level 1. Outside, the citizens have passed through fear and into fury. There are hands banging at the door, and angry voices:
Who needs such useless lords?! We'll take this into our own hands!]
DISCUSSION
Decisions must be turned in by 9:00pm PST!]
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At least we need not concern ourselves with the risk of only succeeding through pity.
I wonder if the people can be soothed...
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 2 rounds.]
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ROUND THREE
LiliS - level 8
sensitIV - level 8
pep!pep! - level 0
Taisho Roman Revolution - level 10
BAD END=DEAD END - level 4
future is now - level 9
WILD CITY - level 8
☆ZRAEL - level 8
Heart Soldier Senshi - level 4
AlcheME! - level 8
avante en garde - level 8
BARiTONES - level 9
Taisho Roman Revolution has a large, elaborate castle with smooth masonry walls. Their courtyard is full of sturdy stone & timber buildings.
LiliS, sensitIV, future is now, WILD CITY, ☆ZRAEL, AlcheME!, avante en garde, & BARiTONES have mid-size castles with rough stone walls. Their courtyards are full of wooden buildings.
BAD END=DEAD END & Heart Soldier Senshi have small castles with wooden walls. Their courtyard is full of shacks.
pep!pep! has a tiny, crumbling wooden castle. Their courtyard has no walls, and consists only of tents.
Your castle is level 8. Outside, the citizens are nervous but no longer panicked. You can hear them, muttering to eachother:
It could be alright… couldn't it? Maybe…]
DISCUSSION
DANGER ROUND
Discuss your decision here.
Decisions must be turned in by 10:20pm PST!]
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We should gift to Bad End. At least one. Maybe two.
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after this round.]
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RESULTS
Outside, your soldiers are in disorganized chaos. No one knows what to do. How do they defend? It seems impossible. The citizens are silent in anticipation of the worst.
What are our orders? What are the lords doing?!
Look at them! It's hopeless!
Rally, everyone! We have to at least try!
Please, I don't want to die…!
Shortly, the sounds of fighting are overrun by the sounds of death. Locked in your war room, you can hear the shrieking of the citizens being slaughtered, the cries of the wounded.
The door bursts open, and humanoid soldiers in black, tarnished armor rush in. Brandishing swords, they fall on you.
There's nowhere to run. Fight or flee, you're quickly overwhelmed. In the process, blades bite into your skin, slicing away pieces of you. An arm, a leg, maybe multiple -- your body is being cut apart.
Finally, as your blood runs out, you're held face-down on the ground. A sword swings, whooshing through the air towards your neck…
You lose all senses, as your head rolls.
You may now move to endgame.]
Re: RESULTS
She throws herself at the door, screaming.
When the soldiers break in, she fights too: it's just fighting outnumbered; she did it all the time.
Of course, in the past, she'd been armed and armored, not to mention an exalt. Here, she can only do so much before she's overwhelmed. ]