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Castle Game: Taisho Roman Revolution
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

Re: DISCUSSION
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Looks visibly frustrated, before saying: ]
Fox, can I ask you to take another look at the seventh rule down.
Re: DISCUSSION
"In order to win the game and be completely safe, a unit must end the third round with a castle level of 10 or higher. As only 9 material bundles are given out throughout all 3 rounds, the only way for a unit to win is to steal or be gifted materials at least once, and each gift given makes it harder for the giving unit to win."
Re: DISCUSSION
Re: DISCUSSION
And I am sorry, but I cannot agree to that.
Re: DISCUSSION
[ With some finality: time is running short. ]
Re: DISCUSSION
Re: DISCUSSION