Entry tags:
Castle Game: Taisho Roman Revolution
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND ONE
DISCUSSION
Decisions must be turned in by 7:45pm PST!]
Re: DISCUSSION
Waits to see whose fate he is responsible for, or if only his own life lies in his hands. ]
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[Looking at her unitmates... ]
Steal or gift... and if we gift a bundle, that leaves us possibly in trouble.
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Re: DISCUSSION
... for the record, I am against stealing from another unit.
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 3 rounds.]
Re: DECISION
ROUND TWO
LiliS - level 1
sensitIV - level 3
pep!pep! - level 0
Taisho Roman Revolution - level 2
BAD END=DEAD END - level 6
future is now - level 5
WILD CITY - level 8
☆ZRAEL - level 2
Heart Soldier Senshi - level 4
AlcheME! - level 3
avante en garde - level 2
BARiTONES - level 5
WILD CITY has mid-size castle with rough stone walls. Their courtyard is full of wooden buildings.
BAD END=DEAD END, future is now, Heart Soldier Senshi, & BARiTONES have small castles with wooden walls. Their courtyards are full of shacks.
LiliS, sensitIV, pep!pep!, Taisho Roman Revolution, ☆ZRAEL, AlcheME!, & avante en garde have tiny, crumbling wooden castles. Their courtyards have no walls, and consist only of tents.
Your castle is level 2. Outside, the citizens have passed through fear and into fury. There are hands banging at the door, and angry voices:
Who needs such useless lords?! We'll take this into our own hands!]
DISCUSSION
Decisions must be turned in by 9:00pm PST!]
Re: DISCUSSION
We were stolen from, as expected. I strongly suspect pep!pep! gifted all of their materials to others. Wild City could not have achieved that number without gifts, stealing alone ought not have gotten them that much.
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1/2
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 2 rounds.]
Re: DECISION
ROUND THREE
LiliS - level 8
sensitIV - level 8
pep!pep! - level 0
Taisho Roman Revolution - level 10
BAD END=DEAD END - level 4
future is now - level 9
WILD CITY - level 8
☆ZRAEL - level 8
Heart Soldier Senshi - level 4
AlcheME! - level 8
avante en garde - level 8
BARiTONES - level 9
Taisho Roman Revolution has a large, elaborate castle with smooth masonry walls. Their courtyard is full of sturdy stone & timber buildings.
LiliS, sensitIV, future is now, WILD CITY, ☆ZRAEL, AlcheME!, avante en garde, & BARiTONES have mid-size castles with rough stone walls. Their courtyards are full of wooden buildings.
BAD END=DEAD END & Heart Soldier Senshi have small castles with wooden walls. Their courtyards are full of shacks.
pep!pep! has a tiny, crumbling wooden castle. Their courtyard has no walls, and consists only of tents.
Your castle is level 10. Outside, the sounds of fear have calmed. While things are still tense, you can hear the confidence in the people:
With our defenses, there's no way we'll lose! ]
DISCUSSION
DANGER ROUND
Discuss your decision here.
Decisions must be turned in by 10:20pm PST!]
Re: DISCUSSION
[ Looks at Fox ]
We have the points, against all odds.
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. . . Where do we go from here? We should be careful not to dip below ten.
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after this round.]
Re: DECISION
RESULTS
Outside, you hear the screaming of orders and the rattling of armour as soldiers run to and fro, enacting their defense plan.
Reinforce the gate!
Ready, and… fire!
That's it, men! Let's show them what we can do!
For our lords!
After awhile, there's mostly silence. Then, shouts of victory! Your castle has withstood the enemy's attack. Your people are safe, and so are you.
You may now move to endgame.]