Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:10 pm
Entry tags:

Castle Game: Taisho Roman Revolution

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
furrytailprince: (and on the wing)

[personal profile] furrytailprince 2019-06-19 02:19 am (UTC)(link)
Nor gift.

That depends on whether this is win or lose or whether a scale is involved. Both have occurred in the past.
sunflowering: (It's a damn cold night)

[personal profile] sunflowering 2019-06-19 02:27 am (UTC)(link)
I'll have to defer to you on that. I've only been through the one really bad game before, and somehow we managed to pull out alright during it.
furrytailprince: (shadowland)

[personal profile] furrytailprince 2019-06-19 02:28 am (UTC)(link)
It is difficult to be certain. All we know is ten guarantees safety.
sunflowering: Do not take (FFFFUUUU I put tinfoil in the microwave)

[personal profile] sunflowering 2019-06-19 02:32 am (UTC)(link)
Ahhh... the mystery of it all makes it that much more frustrating. How many rounds would you predict us to have?
furrytailprince: (no one saying do this)

[personal profile] furrytailprince 2019-06-19 02:42 am (UTC)(link)
Three is a good place to start.
sunflowering: (Business as usual)

[personal profile] sunflowering 2019-06-19 02:50 am (UTC)(link)
Playing it by ear for this first round sounds like the best thing to do, then. Just staying neutral for now.