Imeeji Idol Productions ([personal profile] idolpro) wrote2019-06-18 07:10 pm
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Castle Game: Taisho Roman Revolution

[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:

The enemy approaches!

Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.

You are at war. How will you protect your people and yourself?


(Rules & questions are here. Cleo is your gamerunner!)
sunflowering: Do not take (Toward the sky)

[personal profile] sunflowering 2019-06-19 02:33 am (UTC)(link)
What are your thoughts thus far? Do you think we have the ability to play gently on our first move? Or...
syncintohell: (this perfect)

[personal profile] syncintohell 2019-06-19 02:44 am (UTC)(link)
I think it is risky. We are not well-liked enough to depend on gifts, and the number to win is out of reach should we not be gifted and we also refrain from stealing. Our options are few.

[ But he's agreeing to allow Fox to do nothing this round

And if he seems relieved, it's probably better not commented upon ]
sunflowering: (Deep contemplation)

[personal profile] sunflowering 2019-06-19 03:05 am (UTC)(link)
Mm...

[She too feels it's rather risky. She does remember what Sol told her. Unless they play hard, no one ever comes to their rescue.]

We'll just wait and see then. At least for this round.