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Castle Game: Taisho Roman Revolution
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

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pep pep and Lilis seem likely targets for gifts, since they have the lowest points.
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Lilis, I believe, is more likely.
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[seeing how distressed rei and kaguya are...]
What are we going to do this round?
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He's at a loss for what to do about it. Answering Fox is easier, for all that they're still making an awful choice. ]
Theft, if we wish to survive. And with the points we have lost already, it is best we chose are targets strategically.
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I do not wish to further our odds with Baritones, but it may be worth considering.
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If your hunch about Lilis is incorrect, we will owe them a great deal.
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But I will, at the very least.
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If we have points to give in the final round, through some miracle, shall we attempt to make certain their punishment is at least not quite so harsh?
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