Entry tags:
Castle Game: AlcheME!
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND ONE
DISCUSSION
Decisions must be turned in by 7:45pm PST!]
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I like stealing and propose that we do at least one steal every round, because I am a thief and that's what I do.
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Do we want to play "hard"? "Soft"? "Wait and see"?
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Though of course that could backfire if others choose to steal from us...
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 3 rounds.]
Re: DECISION
KEEP: THE REST
ROUND TWO
LiliS - level 1
sensitIV - level 3
pep!pep! - level 0
Taisho Roman Revolution - level 2
BAD END=DEAD END - level 6
future is now - level 5
WILD CITY - level 8
☆ZRAEL - level 2
Heart Soldier Senshi - level 4
AlcheME! - level 3
avante en garde - level 2
BARiTONES - level 5
WILD CITY has mid-size castle with rough stone walls. Their courtyard is full of wooden buildings.
BAD END=DEAD END, future is now, Heart Soldier Senshi, & BARiTONES have small castles with wooden walls. Their courtyards are full of shacks.
LiliS, sensitIV, pep!pep!, Taisho Roman Revolution, ☆ZRAEL, AlcheME!, & avante en garde have tiny, crumbling wooden castles. Their courtyards have no walls, and consist only of tents.
Your castle is level #. Outside, the citizens have passed through fear and into fury. There are hands banging at the door, and angry voices:
Who needs such useless lords?! We'll take this into our own hands!]
DISCUSSION
Decisions must be turned in by 9:00pm PST!]
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Re: DISCUSSION
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 2 rounds.]
Re: DECISION
- BARITONES
- FUTURE IS NOW
- WILD CITY
ROUND THREE
LiliS - level 8
sensitIV - level 8
pep!pep! - level 0
Taisho Roman Revolution - level 10
BAD END=DEAD END - level 4
future is now - level 9
WILD CITY - level 8
☆ZRAEL - level 8
Heart Soldier Senshi - level 4
AlcheME! - level 8
avante en garde - level 8
BARiTONES - level 9
Taisho Roman Revolution has a large, elaborate castle with smooth masonry walls. Their courtyard is full of sturdy stone & timber buildings.
LiliS, sensitIV, future is now, WILD CITY, ☆ZRAEL, AlcheME!, avante en garde, & BARiTONES have mid-size castles with rough stone walls. Their courtyards are full of wooden buildings.
BAD END=DEAD END & Heart Soldier Senshi have small castles with wooden walls. Their courtyards are full of shacks.
pep!pep! has a tiny, crumbling wooden castle. Their courtyard has no walls, and consists only of tents.
Your castle is level #. Outside, the citizens are nervous but no longer panicked. You can hear them, muttering to eachother:
It could be alright… couldn't it? Maybe…]
DISCUSSION
DANGER ROUND
Discuss your decision here.
Decisions must be turned in by 10:20pm PST!]
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after this round.]
Re: DECISION
RESULTS
Outside, you hear the screaming of orders and rattling of armor. Then, the clash of steel -- your people are fighting a hard battle.
Hold your positions!
Don't let them overtake us!
Shit-- they've broken through the gate!
Quick, form a bucket chain!
The smell of smoke fills the room, and you hear the crackling of fire. A wall begins to crumble, and flames spread towards you, jumping out to lick at you, scalding and burning your skin and settling patches of clothing alight.
Though the smoke prevents you from seeing the battle, you can see the arrows as they cut through. They pierce you -- fortunately, the wounds aren't fatal, but you've all got at least one or two of them now.
Dread settles in -- you won't win, will you…? You're going to die.
But then, smoke turns to steam, as water splashes onto the flames and puts them out. Though weary, the soldiers outside still have energy to howl in victory, as they finally repel their enemy.
You've suffered losses, but your castle survives.
You may now move to endgame.]