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GM Game: LiliS
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

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So if they do hit us, it blocks, and if they don’t hit us, we aren’t beating someone who is already down. Plus the cards we’ll be playing are low-ish.
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Ah, I'm open to suggestions too?
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Something about the unit choices? Or the cards?
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Think you should block from whoever you think poses the greatest threat, leave the other two alone.
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And I presume that the high-scoring units have been attractive targets to everyone—especially since you just mention “bouncing back” as part of the pattern.
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So either they’re not as attractive a target as us or they’re playing very hard.
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[ a touch of an unhappy frown, but she nods ]
It sounds as if you've been doing a lot to manage our points, and that it's been working; I don't want to undermine that. I might simply request that we avoid inflicting them with depression, if that's being considered.
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There's no reason to think things will go terribly wrong now, of all times.
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[Please pretend he didn't miss a round battling a monster headache+complaints from the other voices in his head.]
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Mm, Got it.
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