GM Game: BARiTONES
[ The door shuts behind you, leaving you in a copy of this room. Upon one of the fancy tables is your card for the round, along with slots for each unit for you to go slide in your choices.
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]
You can come and go as you will, but once you have left the room, you cannot speak of anything that transpires within: not your choices, not your discussion, not your alliances.
Do your best, idol-tachi. ]

ROUND 1
CARDS & POINTS BANK
6 - Losing a finger
3 - Lost sense of balance
1 - Itchy scalp
8 - Inflict severe phobia
POINTS BANK: 30
DECISION
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6 - Puncturing an eardrum - zrael
6 - losing a finger - alcheme
RESULTS
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DISCUSSION
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Playing against one of the temporary units is probably politically expedient, but then again playing on established units isn't going to surprise anyone particularly, so I don't have a strong opinion there.
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Y'all seem to be discussing this like responsible unit peeps but she's just gonna grab their worst card (8) and slap it on Dance Macabre.]
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Ah... if we don't play rough, we'll be roughed up...
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Hell-o~
So let's all get things clear here. We should all know that a vast number of people from my world have shown up, and most if not all of them seem to remember me. And as some of you [He throws a withering look at Paloma and Yvette.] my know that one of those people is important to me on Dance Macabre.
He is my left hand, and on 10IV rests my right hand. [SHOOTS AN EVEN MORE WITHERING LOOK AT YVETTE.] They are no guarantee of safety, and despite what you may think, I am not willing to die. Not for them, not for avante, not for anyone unless it is for BARiTONES. To propel us forward, towards victory, is my most important goal. More important than my very life, more important than my comfort.
That said, thinking strategically and not about personal investments in hurting or helping individuals, we should remember that Zrael and Taisho are units that have grudges against us, and that the new units are all wildcards. We should be playing our three highest value cards, but if we only cancel out points, we will gain none.
I propose that our highest value card should be used on an unsuspecting unit. One that will not think to attack us first. SensitIV is a good choice, as are Heart Soldier Senshi, pep!pep!, Bad End, or Wild City. We've had little as far as interaction with them, and less personal grudge. Using our second highest cards to defend against Taisho and Zrael mean that if they do intend to attack us, we will avoid them, and if they don't, that's that many more points in our pockets.
When we know more about the Group Mentality of the new units, then we should target them. If it is strategically beneficial, even 10IV. Even Dance Macabre.
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ROUND 2
CARDS & POINTS BANK
6 - Puncturing an eardrum
7 - Losing an ear
7 - Cause rage issues
6 - Cause intense depression
POINTS BANK: 13
DECISION
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RESULTS
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ROUND 3
CARDS & POINTS BANK
4 - Hearing loss
9 - Murder (DIY)
8 - Losing both eyes
2 - Sore throat
POINTS BANK:
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ROUND 4
CARDS & POINTS BANK
9 - Murder (DIY)
8 - Losing both eyes
8 - Inflict temporary total amnesia
1 - Cannot use the cafe, grocery, or conbini for a day
POINTS BANK: 31
DECISION
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RESULTS
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1/2
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ROUND 5
CARDS & POINTS BANK
3 - Unable to lie for three days
1 - Serious wedgie
6 - Severely increase negative trait
3 - Forget an acquaintance
POINTS BANK: 26
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DECISION
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