Entry tags:
Heart Game: Hurricane - Run 4
[At first, all is still; all is silent.]
[The only light is the light from your phone, where a checklist has taken over the screen. It reads:]
___ Make a change
___ Repair something
___ Protect something
___ Find the True Heart
___ Survive
[Then the light comes up, bright, and then brighter, and you are in…]
[The only light is the light from your phone, where a checklist has taken over the screen. It reads:]
___ Make a change
___ Repair something
___ Protect something
___ Find the True Heart
___ Survive
[Then the light comes up, bright, and then brighter, and you are in…]

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[The chairs are metal, half covered in exposed wiring and blinking lights. They've got a metric ton of hard edges, and a footrest like the kind at the dentist, and if there were restraints they'd look like something out of a sci-fi slasher flick.]
[You're sitting in one, and the rest of the room, all around you, is the sleek, futuristic white lines of what is undeniably a lab, all monitor screens and tech.]
[Intensity is here, keeping an eye on the holo-screen that reads INCOMING ATTACK: 4:00:00. The numbers are counting down.]
[There is one exit, to the NORTH.]
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Intensity? Where am I? What's going on?
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So, who're these houseguests we're expecting?
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Well this has an unpleasant similarity to a certain game in the past. . .
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...What's going on?
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[THE FUCK!?
GET OUT OF MY COMMAND POST!]
Hey!
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[Running back in with her suit in tow probably (unless the guy stopped her from taking it or it was too heavy or smth)]
HELP!!
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The Hallway
[The hallway that you step into is sleek and white, brightly lit.]
[There are exits to the SOUTH, EAST, WEST, AND NORTH. There is also a door that reads OUT OF ORDER and another that reads STAIRS TO ROOF.]
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The Hangar
[The hangar is gigantic; overhead, a high ceiling set with unfinished beams stretches up for what feels like miles. The walls are sleek and metal, inset with screws, and the area is alive with mechanics and engineers – with prep teams and a medical crew, standing by just in case.]
[A gaggle of techs in white lab coats stand clustered around a holo-display scrolling endless data.]
[Laid out in their docks, compact metal suits are on display for repairs. They are sleek and brightly painted, designed for show and function both; here is one of red and black, bulky and sturdy; here is one in sea glass green and brushed chrome, streamlined and minimal. A balding man in glasses and a lab coat stands near the green suit, taking notes on a holo-screen projected in the air nearby.]
[There are quite a few suits, altogether; workers buzz around them, poking into the exposed wires, already hard at work to mend dents and gashes in the metal.]
[One suit in particular catches your eye.]
[There are exits to the WEST and OUT THROUGH THE HANGAR DOORS.]
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Oh my. [ fans herself. ]
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The Rooftops
[From the roof, you can see half the city, a gleam of neon lights that stretches away beneath the night sky. The air up here feels freer - more open.]
[You love this city, with a fierce and sudden swell of affection. Maybe everything else is falling apart around your ears, but the night air and the sound of cars in the street below fills your heart and lifts your spirits.]
[The stairs back into the building are to the SOUTH-WEST, an open hangar door lies to the SOUTH, or you can head NORTH and take the fire escape down to street level.]
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[...Time is of the essence, right? She heads north, riding down the fire escape to the street]
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The City at Night
[The city's alive at night.]
[The holo-billboards blink and dazzle, and the crowd is lively, pedestrians pressed in on all sides of you, a low hum of background voices. All around you, the buskers in the arcades bellow "Hai, irasshai!" A flashing sign proclaims all-night karaoke, and the music that rolls out through the door is so loud you can feel the bass thrumming in your chest.]
[There are four exits: NORTH, SOUTH, to the ARCADE, and to the KARAOKE PLACE.]
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But she's not here for leisure. She quickly pokes her head into the arcade; no point in going too far since she wasn't paying attention.]
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The Arcade
[Everything here is noise and light, a cacophony of voices and music. The rhythm games behind you pound out the thud, thud, thud of the taiko drum game; to your left, the sample song on the dance machine starts its second loop.]
[There are fighting games and racing games and zombie shoot-em-ups. There are UFO catchers and coin-push machines and bubble-topped displays with spinning lights that win you whatever prize you land on when you hit the button.]
[In the back, incongruously, there's a room with no ceiling; it's open to the night sky, and the milky way is stretched out above you in a million-star display. The floor is a trampoline, and the lights are electric blue and neon purple. Here the walls are dotted with climbing nubs picked out in glow-in-the-dark paint, and ropes dangle from the ceiling, knotted at the right height to enable swinging Tarzan-style, and a pair of gymnastics rings hang down from a low outcropping.]
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The gymnastics room gets more attention, and she looks for any other exits--sees if she can climb the wall to the top for better vantage (if it's not a false LED ceiling or something)]
Anybody here...?
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The Wrong Way
[You pass 24/7 conbinis and ramen shops, vending machines and host clubs and bars. The streets are grungier here, less lively. The bright electric glow from the center of the city begins to fade, and in its place you see hints that things aren't quite the way they should be.]
[Here the alley has been repurposed by refugees still waiting for a living assignment. There the buildings that came down in last month's attack haven't been repaired yet.]
[A sign pointing north reads: TOKYO DISNEYLAND.]
[You should go back. You already know how this ends.]
[There are exits to the NORTH and SOUTH.]
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Time for the happiest* place on Earth]
[...........Probably should've picked up that suit, huh... /o/]
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Comms
To Everyone
Before we encounter any hostiles, let's agree on a meeting point. I have something for you all from R&D.
And also.
Check in.
Let's not have anyone get lost before the firework show starts.
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Tokyo Disneyland
[Cinderella’s castle stands like something out of a fairy tale, peeking out over the tops of the buildings -- all elegant towers and tapering spires. It’s an improbable shade of pastel, and up above it, in the sky, the clouds have begun to tinge the same impossible cotton candy pink.]
[On the banks of the Rivers of America, where you stand, a sign welcomes guests to the Pirates of the Caribbean with a skull and crossbones. Inside, past the empty ropes to cordon off crowds that aren’t here, the shape of a treasure chest looms in silhouette, larger than life.]
[Out on the water, something has collapsed the side of the riverboat Mark Twain, crumpling its pristine white siding into rubble.]
[And all around you, the ground is littered with monsters, dying or dead.]
[They're all shapes and sizes: narrow ones with claws and whiplike tails, and slick black ones covered in eyes, and ones that look like vanilla pudding, gelatinous and milky, the internal structures visible through the skin.]
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[She should've brought Nemesis, but maybe now there isn't time. Maybe she'd better hoof it to the rendezvous point, just in case. She'll keep an ear out as she moves--does the fighting get louder? Is she too late? Is she too early??]
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San Francisco
[The city isn't standing anymore. It's possible to see what it used to be: pastel house-fronts and picturesque windows, and far away down in the water, a single strut of the Golden Gate Bridge is still standing.]
[But that's in the minority, now. All around you are the leftovers of shattered buildings, chunks of concrete and broken glass, dessicated corpses that lay where they've fallen.]
[You're tired, and you're hungry, and all you want to do is rest.]
[But you can't, can you? There's still so much to do.]
[There was a fire here, recently; some of the flames still burn in pockets, guttering weakly.]
[There are exits to the WEST and SOUTH.]
[To the EAST, there's a large church, still mostly standing.]
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[She slows down, looking back. Not that she particularly wants to spend time with what's left of Steelshot, but...
Takes a deep breath. Doesn't matter. Keep it moving.
...This part of the city isn't so freshly familiar, and she's more cautious as she heads for the church--the sudden fatigue helps with that. She keeps an eye out for anything that seems out of place, like before]
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The Church
[The church is still mostly in one piece, though the stained glass windows facing you have all been shattered. Around to the side, you can just make out the shape of several open graves, dug into the hard soil.]
[In front of the church stands a man with a megaphone in long, white robes. Or at least, they used to be white. They’re kind of a sickly grey now, especially near the hem, where they’re so caked with grime they come close to black.]
[He lifts the megaphone and speaks into it:]
Therefore are they before the throne of God, and serve him day and night in his temple: and he that sitteth on the throne shall dwell among them. They shall hunger no more, neither thirst any more; neither shall the sun light on them, nor any heat.
[The ground here looks as though it is dark with dried blood, not just in a spot or two, but everywhere.]
[There is one exit, to the WEST.]
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Announcement
This Asshole
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Second Announcement
Countdown Complete
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VICTORY
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The City in the Day
[The streets of Tokyo-F are clean and lively. Here, the plants are real, but the buildings are empty, just like in the real city. The people walking past are faintly blurry, more the idea of a crowd than a crowd in actuality. You may catch sight of faces you know; you may even catch sight of you.]
[Near the exit to the WEST, the streets become dingier and less bright, the buildings damaged. To the NORTH, you catch sight of someplace you think you know.]
[The streets are slightly damp.]
[There are three exits: NORTH, WEST, and EAST.]
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The Hotel
[You know exactly where this is; it looks the same as it does in the real world. The trees out front of the JR Kyushu Hotel Blossom Shinjuku sway gently in the breeze, and through the windows you can see the lobby, lit by a warm yellow glow.]
[There are exits to the NORTH, EAST, AND SOUTH.]
[The DOOR TO THE HOTEL is also open.]
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The HSS Dorm
[Just inside the hotel doors, there is no lobby or elevator. Instead, you step directly into… well, if you've been to the HSS dorm before, you recognize it.]
[If you haven't, it looks like someone designed a secret base for a team of superheroes straight out of a 90s kid's show, complete with color-coded chairs and about a billion buttons and switches and monitors. For some reason, there's a mattress and a couple of blankets crammed into the corner of the room.]
[The place has seen better days, though, though. Some of the monitors are cracked, spiderweb splinters stretching out across the screens. The mattress has been gutted and repaired with duct tape. There is a framed on the wall, of early HSS, but the glass and the frame has been broken out.]
[In the center of the table, a series of plastic action figures are scattered on the surface: all members of HSS, past and present, are posed as though for an epic fight. Hiryuu is riding her dog like a GREAT STEED. Mori is holding a hand out to Hurricane.]
[The places in front of each chair are set as though for dinner, but there's nothing on any of the plates, which are chipped and broken, but have been repaired with duct tape.]
[There is one exit, to the SOUTH-WEST.]
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Since he has tools, he's going to do the best he can to repair what he can within the dorm. The screens and glassware seem the easiest.]
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Out of Order
[This room has seen better days. In stark contrast to the sci-fi chic of the rest of the area, the walls are crumbling plaster with exposed brick underneath. The sole window is boarded up; the entire room smells of rot and things long forgotten.]
[There is one exit, to the SOUTH.]
[It looks like there was an exit to the NORTH until just recently. Now there is a crude double brick wall standing in what used to be a doorway. The mortar is still wet]
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A Nondescript Building
[There's nothing about this building that looks any different from a dozen others you've passed. It's concrete, not especially fancy, not even very tall.]
[You can feel the change in the air as you pass it, though: something warm, and soft, and terribly fond.]
[There is an exit to the SOUTH, or through the DOOR TO THE BUILDING.]
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--No time. She books it up the stairs, not even wanting to wait for the elevator]
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Harbingers
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The Hideout
[The stairs up seem to pass by in a blink; you're aware, vaguely, that there are other rooms here, but they don't seem important. You pass them by, one after the next, until you come to the only one that matters.]
[Inside, someone's turned this empty corner of an empty city into a home. There's a table with two chairs; a cordless electric kettle; and two mugs filled with black tea, spiced rum, and honey. A small feast spills across the table: a pair of bento with disposable chopsticks, conbini riceballs, and snacks both sweet and salty.]
[Along the back wall of the tiny apartment, someone's made a blanket fort, draped in soft things and lined with fairy lights. The glow of them is warm, but more than that - this whole place is warm, soft in a way that pulses against the inside of your chest and makes you feel safe.]
[Nemesis is here, sitting at the table. She looks up when you come in, eyes going wide.]
What're you doing here?
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--What're you doing here? Where's Hurricane?
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The Apartment
[The apartment’s a tiny kitchen-living room combo, shabby and dim. On the kitchen side, there are a cookplate, a refrigerator, a trashcan, a broom, and a metal table with two chairs. Several cabinets line the wall. There's a plate of fried rice sitting out on the counter, untouched, with a pair of chopsticks beside it. In the living room, there is a coffee table, a monitor on the wall, and a small metal box on the table.]
[Every available surface is covered in schematics. A severe-looking woman in a lab coat, her hair pulled back into a bun, is bent over the papers to study them.]
[There is an exit to the SOUTH.]
Re: The Apartment
Pursing her lips, Nemesis continues into the living room, taking a closer look at the items there. She does not give Dr. Cross much of a look at all.]
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