IMPOCALYPSE
BATTLE MECHANICS
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
- This is a turn-based fight. PCs will take their turn, the boss will react, and then the boss will take their turn. Players will react and take their turn, and so on and so forth.
- You may take up to six actions in one turn, including dodge. You may attack up to 6 times if you're not dodging, and you can attack even if you are dodging or fail to dodge. If a swing delivers more than one attack (throwing multiple projectiles at the same time) then it's counted as one "action".
- With every strike/blow/attack, .roll 1d6 twice (or !2d6. MAKE SURE TO DO IT THIS WAY BECAUSE NADEKO IS A TRAITOR. The first dice determines whether your attack succeeds or fails, with 1-3 as fail and 4-6 as success. The second dice determines how much damage you inflict on the boss. Please include both numbers with your comment on your turn.
- Roll for every strike, not for every turn. If your character decides to shoot 4 times in succession, roll a 2d6 for every bullet.
- Green text can be dodged, but red text is guaranteed damage. Dodge by using a 1d6, 1-3 as fail and 4-6 as success.
- UNIT ABILITY MECHANICS ARE HERE, but please note: this is not the end-all be-all of how these powers can be used, and these are not the only powers that can be used in a fight, these are just the ones that affect rolls specifically. The session's runner always has the final say, so ask if you want to do something cool but you don't think it's street legal. (It probably is.)
Note: characters that are heavily injured may acquire corruptions. There will be heavy maiming.
EFFECTS LIST
- Black substance, both sticky and acidic
- A sticky substance that seems to cling to everything it touches, and is impossible to pull off. It melts through flesh, but the more it melts, the more it seems to become absorbed. Sufficient absorption of this substance in any capacity (skin absorption, digestion) will result in corruptions that may be permanent. May be removed by severing the affected area, or by bringing the affected area to the deadzone.

BOSS ACTION
Anyway, everyone roll 1d6 to not be struck by falling bits of concrete and metal as a nearby skyscraper collapses onto the battlefield.
Except Duality, Leviathan, and Kaguya, who are all in just the wrong places to get shanked by high speed rebar and Lucifel, who's mom lets him have three high speed rebar impalements!
PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
That kind of hurts a lot.
She's just kind of. Staggering back a bit with some rebar sticking through her middle.
In defense she'll move to try and defend herself and fight, but like...
hit: 1 Dam 6
hit: 2 Dam 6
. . . Her ability to fight and block any further attacks right now is kind of compromised. ]
Re: PLAYER (RE)ACTION
[ WE NEED TO GET YOU HEALS. ]
[ HOP ON, THIS IS DRAGON COUNTRY. ]
Re: PLAYER (RE)ACTION
[ Aha... she stumbles a little more but reaches out to grab hold of her. ]
Off to a bad start already huh.
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
1/
cw g... gruesome(ish) i think. this whole thing is honestly kinda bad.
pinned by two rebars skewering both legs in place—it leaves him open to be impaled once more—through the neck. ]
no subject
[ . . . ]
4/5 cw continues
no subject
. . . rubs his face after all that is done like
wow.
that was kinda messed up am i right guys ]
no subject
[ uhm,
fuck. ]
[ NEW FRIEND ARE YOU OKAY?! ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
[ I mean. He had one go through his middle too. And it was not...great. But his unitmate sure needs some help or someone to check on him. So once he's healed and failed....another attack. He will stumble over to Lucifel to try and check on him. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: PLAYER (RE)ACTION
That hurts a lot. It impales him, but if there is one good thing that SensitIV is for it's tanking. Because they can last. So he'll... remove the rebar from upon himself with a growl as the wound begins to seal over.
He's double pissed now. He at least already knows that the creature is injured so he's going to try and keep it injured by making sure those scars don't seal over magically. And he's going to try and do a stab.
. . .
Hit: 2 Dam 3
Hit: 2 Dam 3 ]
Re: PLAYER (RE)ACTION
what?
he stumbles at the impact, staring down in confusion at his chest and the piece of metal sticking out of it. a beat and he reaches out to steady himself against a wall so he doesn't go crashing, coughing wetly, trying to raise his arm and throw his spear at the dragon again, putting as much power into it as he can. it's... it's painful. but it's also (5 5) so.
he falls to his knees after that, his personal assistant (that's been here all the time shut up) moves to stand in front of him to block further debris with a roll of (5)]
Re: PLAYER (RE)ACTION
Hey! Hang in there. I'm going to take you to see Lucifel.
[Because that's. That's dire.]
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Could he help with other things? Maybe. But a feral demon man is best suited just to hitting with sword.
attack roll (4) with get hype and makes perfect = 10 hits
damage with in solidarity (1, 6, 4, 6, 1, 4, 3, 4, 6, 4)x2 = 78 damage
plus deadzone mud on the sword +1 damage to each hit = 88 total damage
This is a lot of fun actually.]
Re: PLAYER (RE)ACTION
However, it seems that apparently getting knocked down does make him come back stronger. Although he's bruised and bleeding from several areas including his head, chest and arms, he manages to put in a decent amount of damage with his swords ( 5 6 6 6 ) with an additional ( 4 ) for deadland mud blades for a wild total of ( 28 ) damage.
Re: PLAYER (RE)ACTION
[ 5 & 6 to hit, 1 1 2 4 4 5 5 5 6 = 33 for damage. ]
[ STILL HYPED,
STILL FULL OF FRIENDS. ]
Re: PLAYER (RE)ACTION
LuciO-hime get impaled. this can't be real. this can't be real. ]Re: PLAYER (RE)ACTION
Gladio sets him down and he's gone just as fast, they've got a dragon to kill]
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
[Whatever name you're going by?????
It doesn't sound like concern, exactly, more like he's barking an order. What in the goddamn world are you doing, quit being distracted, get out of the way?!]
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Shit! Again?!
[He manages to dodge (4) the debris, and while zipping around grabs Leo, bodily lifts him out of harm's way (dodge assist 4) and sets him down before running back to the dragon to get some stabs in]
Roll [4 3 3 3] dmg 3,6,6 total dmg= 15
Roll [4 3 2 3] dmg 1,6,5 total dmg= 12
Roll [6 3 6 3] dmg 2,1,3 total dmg= 12
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
BOSS REACTION
This is really mean to dragons! How could you?
BOSS ACTION
And then it suddenly spins in a full circle, spiked tail swerving around dangerously as it goes - with such force it creates a shockwave, flinging not just idols but also all the sharp metal and concrete debris as well - have fun dodging both of those, everyone. It may not be a technique as powerful as Megurine Luka's, but it's still not to be trifled with!
Kaguya, though, is definitely taking a tailspike.
PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
Re: PLAYER (RE)ACTION
END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1/2
2/2
(no subject)
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END
Re: END