Entry tags:
princess maker - Heart Soldier Senshi
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

FREE WEEK 1
Or perhaps, you could do something else with her? Something fun, maybe? It's basically a vacation, after all.
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Basically: it's a mini-mingle. You can go to the fair and have some fun or you can do something else! You can submit in a comment OR you can thread, either way is fine. You may affect your daughter's stats here, but not her temperament or moral compass. You have until the end of the game to finish Free Weeks, which is when they'll be tallied up to the total of your princess's stat totals. This is entirely optional, and serves as a method for people who can't play during regular gamerunner hours to be able to do something fun while contributing to the game, although everyone is welcome.
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A lot of things happened.
Whatever plans we had sure got cancelled.
Eclipse is still kind of just staring in horror, since this is a lot...to digest... ]
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[ As okay as a 10 year old can be in this situation. ]
We need to get rid of anything else that's incriminating or could be used against us too.
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We gotta go.
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We'll have time to plan on the way. The longer we stick around here, the longer they'll have to do - to do whatever to them.
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If we free any captives we might have more allies on our side...
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Joy?
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". . . Hi. . . Daddy."
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...Not doing so good?
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"Mother and Papa are gone. . . so. . . I'm doing better than they are."
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...hey, kid. How're you holding up?
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". . . Better than Mother and Papa, I guess. . . "
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We're gonna get them out. Okay?
Things are pretty messed up right now, but we've got this.
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Hey Joy. I think we need to talk about what's happening.
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". . . What is it?"
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We're going to fight to rescue Mother and Papa.
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TURN IN
What they've really done is gone to an old retired military friends house to lay low while they plan their attack. To make it to the capital, they need allies and they need transportation. They work on securing horses, seeking out any sympathetic to their cause who would be willing to stand up and fight, if any of their old military buddies will help save their captured friends. They're cautious about it, careful to hide their faces in public and never travel in big groups.
Joy is educated at home, and on missions when they can be sure of her safety she can come along to help. She aids them in planting evidence of their false escape and they continue to train her in combat. Sometimes they bring her with them when they meet with allies. Maybe they try to teach her to teach her bird to be a messenger bird. At home they try to take care of her despite their rush, taking the time to reassure her and dote on her like loving parents. Things are tough right now, but they'll get better, they're going to fix this.
They investigate the slave ring in their town. They're going to expose it, and plan a raid on the night of an auction to free the captives and see if any of them are willing to join the cause. This attack will be flashy and public, to get maximum exposure of what's REALLY going on with the nobility to the townsfolk.]
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Some don't hesitate to join you, however - they still burn with anger and bitterness in their situation, and moreover they're angry about nobility treating them as pets; at least the government will treat them like people, even if it means they're treated like cannon fodder.
Your daughter is diligent in her home studies, and she is careful on the missions she goes with you to; she gains diligence and intelligence, to be added at the game's end.
The slave ring is a traveling group, it seems - moreover, given the exposure Hiryuu and King gave, they don't seem to be in the town anymore. There's almost no evidence left -
Almost.
Before you book it, the accusing girl's family is apprehended for housing Plague Bearers against government authority. Consider it a gift from the old guard that can't help you on your journey.
With that settled - now you have to save Hiryuu and King.