Entry tags:
princess maker - Heart Soldier Senshi
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
-
[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
But still, he feels compelled to hear this out... ]
Did you have something in mind? It would need to be significant enough to draw attention and spread by word of mouth, as well as overcome everyone's existing bias.
Re: DISCUSSION
Re: DISCUSSION
There's merit in that. She could practice defending herself as well as others, while potentially clearing her name at the same time.
Re: DISCUSSION
Re: DISCUSSION
You're right. It sounds like an excellent idea.
[ Also our daughter gets to knock some heads together it's a win/win ]
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
...
However, if we are to do this--then we need to be prepared that some of the criminals and crimes she may face may put us in direct opposition to the societal norms here--which seem to indicate that the wealthy are always right.
We need a back up place we can retreat to and hide if this all backfires, we need to be sure which of Joy's remaining friends will help her and us, and we need to be sure that Joy understands what this all means. ... We might want to restructure her course load, too, if we can. She'll nee strength and intelligence more than etiquette.
Re: DISCUSSION
We can work our way up to that once she's gotten a bit more experience, and we've sorted out those questions. We want to establish her as a good girl first, so people are more accepting when she moves up to heroics.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
That's an awesome idea!
Re: DISCUSSION
Re: DISCUSSION
We could go with her, even. Make it a family thing?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION