Entry tags:
princess maker - Heart Soldier Senshi
[ When you insert the key and open the door, you'll find yourself in a humble cottage, in what seems to be the living room specifically. There are several doors, but a specific one catches your eye: simple in its decoration, the door has a cute little wooden plaque with flowers carved into it. Though the door is closed, you can see through it—as if it's somewhat transparent.
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]
A wooden cradle sits in the room beyond, which is otherwise plain. Inside, a baby sleeps peacefully. When she stirs, calling for her parent, you are there to cradle her back to sleep. ]
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[ Slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque. ]
[ In the middle of the open doorway, a young girl the age of 10 stands, smiling at you. A bird with beautiful plumage rests on her shoulder.
This is your daughter. You tried your best to rear her, and she's been good to you. You know she is capable of anything if she puts her mind to it - even becoming a princess. But you also know it's not easy to become a princess - she'll have to work hard, and she's capable of it but you'll have to guide her hand, most certainly. Better she become a princess than go off to war, though; you could not stand to see your baby girl die on the battlefield. Whether she actually becomes a princess or not . . . well, that's up to fate, isn't it? All you can do is try your best. ]

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Let's get you guys somewhere safe.
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and then. we can talk. ]
As I'm sure you're all aware at this point, to have known where to come find us--in our efforts to find out information about crimes around the town, we stumbled upon a human trafficking ring. Unfortunately, we were found out and subdued by Plague Bringers who have been forced to serve the very people we would like to see them freed from and were sent here, to the Capital, where we were told that we could choose either death by formal execution or relisting in the armed forces--the latter without an option for retirement.
We would have chosen the second option, however our old comrades from the war intervened. They secured for us a place to hide behind the barrier. In exchange, we've spent the last two weeks trying to repay our debts by helping the so-called Plague Bringers behind the wall. They live in poor conditions, all of them, with not enough food or water or proper housing to go among them, so we've done what we can to try to deliver supplies to those who need aid to help reinforce and construct homes for those without.
[ but you know we're just TWO FUCKIN KIDS so it's a lot and it was like raindrops in a dry barrel. ]
What's happened for you all in the weeks that we've been gone?
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We tried to check out the slave ring, but they disappeared and we couldn't track em. Susan's family got busted for being involved, though.
Then we came after you guys - got into town and tried to figure out what was going on with the barrier. Turns out, the king might not be that bad a guy? Sounded like the barrier's to try and keep the people living inside it safe. There's protestors and stuff, and the people here - they think the king's too soft cause he doesn't just kill the ones too sick to fight.
The slave trade's not based here at all. People with powers come here to be safe.
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Secondly, there is the issue of the disappeared slavers. I want them found and I want them brought to justice--whether it is the king's, or found at our swords.
[ Susan's family getting grilled isn't good enough, frankly. PEOPLE HURTING BABIES WITH SPECIAL POWERS IS HER TRIGGER. THANKS, FUCKOS WHO HURT SHUTEN AND ABI!!!!!!! ]
They cannot simply have truly "vanished." Rather, they are being hidden, covered for within this country's populace. Something must be done to sway the hearts and minds of the people so that we can not only apprehend these people but hopefully better the lives of all so-called "Plague Bearers." If we don't, Joy will suffer after our inevitable departure.
[ cuz uh. yeah. WE TAUGHT HER MAGIC; even if she isn't a plague bearer they'll definitley brand her for one if the get caught ]
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It's not just Joy, dude. All those people - we can't just walk away while it's like this.
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[ even if it's not her country... these are still people. and she can't imagine leaving them in this sort of hellish situation. ]