May. 17th, 2021

[ LILIS and BAD END=DEAD END enter.

The study has hidden itself away, folding down into its low ceiling and warm woods; a far cry from the gaudy opulence of the rest of the place. A wingback chair hunches behind a desk, hardly visible behind a heap of heavy hardcover books. Two nearly identical roll arm sofas face each other indecisively atop a rug, each of them a slightly different shade of rust. The room is quite comfortable, if messy, half the books that ought to be occupying the shelves sprawling in heaps across the floor instead. Investigation will show most of them to be murder mysteries and those that aren’t are nonfiction related to murder mysteries.

Beyond the usual decor, there's little else. It's just you guys here. ]
[ SENSITIV and NECROMANTIC enter.

Outside the domed glass of the conservatory, night has fallen. The sky here is dark, clouded over with clouds so low as to feel claustrophobic-- the sort of weather and sort of place where a conservatory to retreat to would be welcome, to feel some sort of warmth that the sky stubbornly refuses to provide. Efforts have been made to make the place seem as bright and airy as possible, despite this: the sunburst pattern in the metal framework, the greening copper giving the place some brightness where wrought iron would make the place feel like a cage. Green and gold tiles circle an artificial pond, encircled themselves by shelves, lined with pots, overflowing with devil's ivy. Citrus perfumes the air. A small tea-table has been set up, with chairs for two or three to retreat to.

Beyond the usual decor of the room, several bladed weapons are embedded in the floors and walls—easily within access for anyone who wants to pull the weapons out and fight.

sensitIV will find the weapons heavier to use, however, regardless of their proficiency in them. Everyone in the room knows this: before the dawn comes, sensitIV will die. Even if it is not directly by necROMANTIC's hand, sensitIV lost the moment they entered. ]
[ HEART SOLDIER SENSHI and AVANTE EN GARDE enter.

More staid in design than the rest of the house, the music room is dedicated to the piano and organ, with space to enjoy both instruments.

Beyond the usual decor of the room, several bladed weapons are embedded in the floors and walls—easily within access for anyone who wants to pull the weapons out and fight.

Both units will find the weapons fairly easy to wield—it is their selection of weapon, after all. They're also aware that, by the end of the night, they'll probably end up hurting themselves on these. ]
Who: You!
Where: The Game Tower
When: TBD - Day 2

[ When morning comes, you find yourselves more than freed from your rooms—you're completely kicked out of the mansion. You may access the twin garden mazes, encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing. Players should comment to relevant private threads that are being eavesdropped.

But before you run off to discuss, you'll want to gather around the fountain (mind the executed bodies). Its water's stopped, though rather than any stillness in water you can instead see . . . murder.

The details of each murder, as well as the rules, are available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons. ]

RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS

MURDER | A SPECIAL MESSAGE | BRING YOUR OWN TOPLEVELS

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