May. 18th, 2021

[ BAD END=DEAD END and necROMANTIC enter.

Lingering smoke hangs heavy in the air of the billiards room. The eponymous table stands square in the center of the room, making the place’s purpose clear. The forest green walls on either side are lined with racks, holding pool cues set horizontal like rifles ready to be taken on the hunt. A fire crackles in the hearth, the grate that sections it from the room patterned with organically erratic bronze branches, badly in need of polish on account of soot. On the mantle a leather cigar case sits closed, a box of matches waiting to be lit ablaze perches expectantly atop of it.

There isn't anything different beyond the usual decor of the room. However, the longer everyone stays, the more keenly aware they become of the quiet but steady tick-tick-tick in the background. There isn't a clock that makes that noise in sight . . . what could it be?

Oh, you both know what's going on. There's no question about it.

You'll have to pick out a different room to make sure this ends up being sent somewhere. If you fail to choose a different room, you'll be blown up. ]
[ LiliS and avante en garde enter.

Lingering smoke hangs heavy in the air of the billiards room. The eponymous table stands square in the center of the room, making the place’s purpose clear. The forest green walls on either side are lined with racks, holding pool cues set horizontal like rifles ready to be taken on the hunt. A fire crackles in the hearth, the grate that sections it from the room patterned with organically erratic bronze branches, badly in need of polish on account of soot. On the mantle a leather cigar case sits closed, a box of matches waiting to be lit ablaze perches expectantly atop of it.

It's just the two of you here. ]
[ WILD CITY and 10IV enter.

Lingering smoke hangs heavy in the air of the billiards room. The eponymous table stands square in the center of the room, making the place’s purpose clear. The forest green walls on either side are lined with racks, holding pool cues set horizontal like rifles ready to be taken on the hunt. A fire crackles in the hearth, the grate that sections it from the room patterned with organically erratic bronze branches, badly in need of polish on account of soot. On the mantle a leather cigar case sits closed, a box of matches waiting to be lit ablaze perches expectantly atop of it.

It's just the two of you here. ]
[ pep!pep! and Heart Soldier Senshi enter.

Lingering smoke hangs heavy in the air of the billiards room. The eponymous table stands square in the center of the room, making the place’s purpose clear. The forest green walls on either side are lined with racks, holding pool cues set horizontal like rifles ready to be taken on the hunt. A fire crackles in the hearth, the grate that sections it from the room patterned with organically erratic bronze branches, badly in need of polish on account of soot. On the mantle a leather cigar case sits closed, a box of matches waiting to be lit ablaze perches expectantly atop of it.

It's just the two of you here. ]
Who: You!
Where: The Game Tower
When: TBD - Day 5

[ When morning comes, you find yourselves more than freed from your rooms—the mansion collapses behind the last person leaving, completely and utterly demolished. There might be a couple rooms left standing, but . . . you certainly can't have a murder mystery game like this.

The game isn't quite over yet, though.

You may access the twin garden mazes, encouraged, even—there are alcoves in the gardens with flowers wrapping around the gates that are to your unit's color, and upon entering them you'll be able to speak to your unitmates without fear of being overheard, as though there were some sort of soundproofing barrier. You may only enter your unit-specific alcove. There are also plenty of other non-unit specific alcoves for you to enter and converse with someone, but it won't be entirely private—these pockets don't have soundproofing. Players should comment to relevant private threads that are being eavesdropped.

But before you run off to discuss—


You'll want to gather around the fountain.

Its water's stopped, though rather than any stillness in water you can instead see . . .

The details of each murder, as well as the rules, are available on your phones, and in fact, that and the photos app are the only things you can access on your phone right now. Your powers are off too, although you were allowed to bring whatever items are ordinarily on your person—provided they aren't any weapons. ]

RULES | CHEATSHEET | DAY/NIGHT CYCLES | LOGISTICS & WINNING | ROOMS

MURDER 1 | MURDER 2 | BRING YOUR OWN TOPLEVELS

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