So we could use traps to create pits and maybe control how people move around the map better...
[nodding] Near starting points makes sense and I'm not sure I'm worried about playing nice this time around. It might be obvious, but if it works then who cares. Besides that we might want to rig areas near the objectives that they'll feel secure moving through, I think? Just a thought though since we have limited points to spend.
Hmm, if we have points to spare then we can do that. I was thinking putting banana peels next to the start point on the map on both sides, and then putting some other traps nearby. That way they'll either be force back to where they started, into a pit, or hopefully into a trap.
I'm thinking a banana peel and bear trap on the left side path next to the pit, since if someone goes there they basically have to go straight down and don't have any other way through. And for the right side...there are a bunch of pillars, so we can knock those down and block the path.
I guess the only thing to keep in mind is that if we totally block off all paths to an objective, then they'll remove one of the objects on the map on the next run to make sure it's not a completely impossible scenario.
Right, so creating a total barrier might work against us later... Still, front-loading our traps near the start sounds good. I just think that we might want to put a trap or two near the other objectives in case they somehow make it through. The surplus of traps at the start might mean that if they get past them they'll feel a false sense of security we can play on.
ROUND 1
DISCUSSION
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Oh I'm gonna be bad at this one...
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So anyway how do you feel about a shit ton of banana peels?
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[beat]
Evil in the form of banana peels... What is happening right now.
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That said, I'm taking it easy today. Y'know, just do some minor eeevil stuff. It totes throws people off and makes them think I'm harmless.
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[he's not really one to talk about what appropriate youth activities are]
Well, the game seems to call for minor evil, so I guess that's fine for now.
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Okee-doke!
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Huh, I wonder what the hatches do...
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I suppose if we want to be, uh, efficient and a little mean about it, we can place some traps near where people start to immediately hamper them.
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[nodding] Near starting points makes sense and I'm not sure I'm worried about playing nice this time around. It might be obvious, but if it works then who cares. Besides that we might want to rig areas near the objectives that they'll feel secure moving through, I think? Just a thought though since we have limited points to spend.
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I'm thinking a banana peel and bear trap on the left side path next to the pit, since if someone goes there they basically have to go straight down and don't have any other way through. And for the right side...there are a bunch of pillars, so we can knock those down and block the path.
I guess the only thing to keep in mind is that if we totally block off all paths to an objective, then they'll remove one of the objects on the map on the next run to make sure it's not a completely impossible scenario.
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We might want to hope no one manages to head towards the bottom, since almost all our budget went to traps around thee top half of the map.
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[GOING TO BUY BANANAS]
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TURN-IN
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yes there is like nothing on half of it what about it