SESSION 7
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
STATS
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
STATS

FOREST'S EDGE
Speaking of dozens of somethings, if you look around, you'll surprisingly be able to find any number of any kind of plant seed here, even if it's not suitable for the environment. Huh.
A river runs through the forest, going into the direction of the swamp.
In the center clearing, there's a wooden statue that stretches out to the sky, looking like a beacon for anyone who's lost their way. (20HP)
No matter where you are, it seems like the vines are constantly trying to trip you up. Non-Rapunzel users lose 2 Agility in this zone.
You can go northeast to the Clinic, or follow the river southeast to the Swamp/Park, or you can go south to the Mountain's Edge. Or, you can uncover the manhole and escape into the sewers. ]
CLINIC
Weirdly, there doesn't seem to be anything available here to treat anyone—no first aid equipment at all?—but there is a vending machine. Press any button on it and you'll get a Sn〇〇er's bar. Because you're not you when you're hungry.
In the inner room is a statue with a plush exterior. It almost looks taxidermied. It's kind of … creepy. But it's kind of … cute? (20HP)
A strange gas emits from the clinic seemingly at all times—it's hard to tell where the source is. One thing's for sure, though: standing in the gas makes you feel like you're on fire, though you can logically tell there's no damage happening to you. Those who don't have the "become so Numb" effect lose 2 of a random stat (can be spread out) while in this zone.
You can go southwest to the Forest's Edge, south to the Swamp/Park, southeast to the Junkyard, or northeast to the Water Park. Or, you can uncover the manhole and escape into the sewers. ]
no subject
but he's looking around anyway and indeed noting the weird gas while mouthing complaints quietly to himself. couldn't let him catch is breath, could you, kidnapped-by-demons-world. he just got here. and he sure is looking around and checking out this doctor's office. what are the odds there are at least some cleaning cloths or something??
and if we're not going to have a sanitary health clinic (shame), are there desks, drawers, or drapes anywhere in the doctor's area? ]
(no subject)
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EVENT: SUPPLY DROP
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WATER PARK
At least there are fashionable slip-proof crocs available in the changing area. But, with how much water there is on the ground, it'd be pretty bad if someone messed with the temperature, or dropped an exposed wire and electrified the whole zone…
Near the pool is a lifeguard's stand, and on top of it, a statue with a whistle. (20HP)
The clouds are dark in this area, taking away what sunlight exists—and, perhaps more importantly, lowering the temperature here to an impossibly chilly degree. It's hard to move with how cold it is. Those in an area unaffected by Thermo-Dynamic lose 2 Agility in this zone.
You can go southwest to the Clinic, south to the Junkyard, southeast to the Construction Site, or northeast to the School. Or, you can uncover the manhole and escape into the sewers. ]
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EVENT: Charity
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SCHOOL
There are a number of pamphlets everywhere here, each pamphlet with a simple fill-in-the-blank form:
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
Reward: _____
Punishment: _____
x_____
There are also pens, pencils, and brushes all available, though, you know. If you're desperate for a signature, blood will do.
The school statue—a majestic, historical-looking person in a hakama—stands in the middle of the school courtyard. (20HP)
The school gates lock from the inside with an odd unlocking mechanism: you must win a brief game of Concentration shown on the gate's screen to get out. By brief, it is brief—blink and you'll miss them showing the cards to you. Non-Photographic Memory users must roll 5 or higher on Adaptability to leave this zone.
You can go southwest to the Water Park, or you can go south to the Construction Site. Or, you can uncover the manhole and escape into the sewers (you still have to unlock the manhole via Concentration though). ]
CONSTRUCTION SITE
They're surprisingly sturdy, though someone with a keen eye for weak points could easily collapse a support beam, which could work pretty well as either a distraction or a killing blow.
A menacing statue stands on a few wooden pallets. (20HP)
With all the construction going on, it's no wonder that the dust kicks up every time someone moves around, especially in a fight. Non-Hysmine Blessing users lose 2 Agility when fighting in this area.
You can go north to the School, northwest to the Water Park, southwest to the Junkyard, or you can go south to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
Re: JUNKYARD
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ITEM: Trashcan Lid
EVENT: Acid Pulse
Re: JUNKYARD
Item: Weather Report
(no subject)
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item: Nightlight
item: Sticky Hand Toy
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SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
MOUNTAIN'S EDGE
If only your feet didn't touch the ground, then it wouldn't matter, would it?
In front of the entrance to the abandoned mines is a tall statue of someone beautiful. No? You don't think so? (20HP)
Possibly as a result of the earthquake, there are rocks constantly falling from the mountaintop, especially when someone enters the zone. Upon entering this zone, non-Verticality users must roll Agility or Adaptability:You can go north to the Forest's Edge, northeast to the Swamp/Park, southeast to the WcDonald's, or go through the south entrance to the Abandoned Mines. Or, you can uncover the manhole and escape into the sewers. ]
ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. Aibou are granted 2 points to be allocated to any stat.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
WCDONALD'S
It's fun. Plus, behind the food prep area (or in the depths of the ball pit) you can find every toy that
MWcDonald's has ever made. This is definitely useful.There's a Lonard Wcdonard statue in the middle of the dining area. Do you like clowns? (20HP)
This is the F U N Z O N E. In the F U N Z O N E, you may have to take certain risks, such as a giant flyswatter slapping you in the face for 2HP as soon as you enter the zone. Of course, if you had Foresight, you could easily avoid the flyswatter.
You can go southwest through the weird hole in the wall at the back of the food prep area to get to the Abandoned Mines, or northwest through a regular door to the Mountain's Edge, or north through the drive through to the Swamp/Park, or northeast through the back entrance to the Shopping Street. Or, you can uncover the manhole and escape into the sewers. ]
Re: WCDONALD'S
he's ordering
MWcNuggets ]Re: WCDONALD'S
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Re: WCDONALD'S
rolled 10 (1, 0, 1, 2, 1, 2, 1, 2) ]
ITEM: Cool Binocs
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Re: WCDONALD'S
....so should we like actually play the game or?
One of you can pick where we go. I don't really care!
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SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
Re: SHOPPING STREET
and if its still standing that means Gold isnt here YAY!!!]
Ah its...
[rolls a 10 to stay stable]
Well anyway looks like my boyfriend probably isn't here that's nice.
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Re: SHOPPING STREET
ITEM: Umbrella
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EVENT: Phone Call
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ITEM: Slingshot
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ITEM: Sticky Hand Toy
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GENERAL STORE
There's only booze in the form of water bottles here. I mean, it's actually water in the form of water bottles, but is it really water around BARiTONES?
The statue is a cashier. Please put it out of its misery. (20HP)
Something broke that wasn't supposed to, and the whole store is filled with an odorless white gas. Breathing it in makes you feel sleepy ... Upon entering the General Store, roll Endurance every turn:You can go southwest to the Shopping Street, northwest to the Junkyard, or north to the Construction Site. Or, you can uncover the manhole and escape into the sewers. ]
Re: GENERAL STORE
What kinda lousy shop is this? There are no snacks??
[ IMMEDIATELY COMPULSIVELY THROWS A ROCK AT THE STATUE. 4 DAMAGE ]
Re: GENERAL STORE
Re: GENERAL STORE
ITEM: DON'T USE THIS
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Re: GENERAL STORE
item: Thermal Detonator
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item: Flashbang
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Re: GENERAL STORE
1/2
2/2
(no subject)
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UNDERGROUND SEWERS
Before anyone asks, yeah, the smell in this place is absolutely rancid. The liquid underneath the railing looks straight up toxic-green and deadly, and … occasionally, when a rock drops into the acid, it hisses as it melts.
The acid will eat away at your clothes, your skin, and even your bones if you let it. Don't fall. Characters who fall into the acid lose either 1 stat point or 1 HP per comment. Without use of abilities, it takes three comments to climb the nearest ladder out of the acid.
You can take any of the ladders to the following: ]
here
here
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here
Re: UNDERGROUND SEWERS
[ FORESIGHT to get a new roll: rolled 12 (2, 2, 1, 1, 1, 0, 2, 1, 1, 1) to catch himself before he falls in the acid at least ]
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(no subject)
(no subject)
(no subject)
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EVENTS
ZONE DESTRUCTION: WCDONALDS
Roll 10 to get to safety. Land in either an adjacent zone or the underground sewers if there is no adjacent zone.
(Those who participated in statue destruction for this zone do not have to roll. They are safe!)
The mini-map darkens that zone. It is no longer accessible. ]
Re: ZONE DESTRUCTION: WCDONALDS
(no subject)
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ZONE DESTRUCTION: CLINIC
EVENT: ACID PULSE
ZONE DESTRUCTION: SHOPPING STREET
HALF TIME: WAR. LUST. FIRE. DUST.
Re: HALF TIME: WAR. LUST. FIRE. DUST.
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Re: HALF TIME: WAR. LUST. FIRE. DUST.
ZONE DESTRUCTION: JUNKYARD
Re: ZONE DESTRUCTION: JUNKYARD
HALF TIME: BLEEDING LOVE
tHe CoDeX AstArTeS NamEs ThiS MaNuEvEr StEeL rAiN
The ground rumbles threateningly...and a fog begins to cover the area.
Everyone entering the Junkyard, Construction Site, or Swamp must make the following Adaptability roll:
1-2: cut by bad thing. what is here is dangerous and repulsive
Take 6 damage. You suffer from bad thing (Physical) and lose 4 Endurance due to the weeping blood from the open sores on your body. You feel like your skin is melting from your body.
3-4: cut by bad thing. the message was a warning about danger.
Take 5 damage. You suffer from bad thing (Physical) and lose 4 Endurance due to the weeping blood from the open sores on your body. You feel like your bones are dissolving.
5-6: cut by bad thing. the danger is still present in our time as it was in theirs
Take 4 damage. You suffer from bad thing (Physical) and lose 3 Endurance due to the weeping blood from the open sores on your body. Your blood is boiling in your veins.
7-8: cut by bad thing. the danger is to the body and it can kill
Take 3 damage. You suffer from bad thing (Physical) and lose 3 Endurance due to the weeping blood from the open sores on your body. Your heart stops, and then it starts. Your heart stops, and then it starts. Your heart stops, and then it starts.
9-10: cut by bad thing. the form of the danger is an emanation of energy
Take 3 damage. You suffer from bad thing (Physical) and lose 2 Endurance due to the weeping blood from the open sores on your body. You can hardly think anymore, and distant screams batter your eardrums.
11-12: touched by bad thing. the danger is unleashed only if you substantially disturb this place physically.
You suffer from bad thing (Physical) and lose 1 Endurance due to the weeping blood from the open sores on your body. Your limbs are heavy. Your lungs feel like they're full of fluid.
13+: This place is best shunned and left uninhabited.
You suffer from Visions of Forbidding Mikus (Mental), as the horde of horrifying, menacing statues dotting the landscape fill you with a newfound sense of caution and cause you to lose 1 Speed.
Re: HALF TIME: BLEEDING LOVE
Pink? And- the new sensitIV, are you okay?
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so glad I have the Right Icon for lots of bleeding
Re: so glad I have the Right Icon for lots of bleeding
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HALF TIME: How Still My Heart, How High The Moon
Everyone present on or entering or exiting the Shopping Street, Junkyard, or Swamp must make the following Adaptability check:
1-7: You can't tear your eyes away from the moon, and you begin to salivate. You're hungry, maddeningly so, and your bones painfully shift as you gain a new form…
You are afflicted by Lycanthropy, which turns you into a werebeast (player choice). To sate your hunger, you must attack and devour a non-unitmate. Upon ending up in the same area as a non-unitmate you may choose to restrain yourself, but doing so causes you to lose 1 point of Endurance while gaining 1 Power and 1 Agility. This happens every time you encounter any non-unitmate. At 3 Endurance you are unable to resist attacking the next non-unitmate found in the same area as you. If there are multiple targets present, begin combat with whichever non-unitmate target has the lowest HP. If you do not kill any target within 4 of your own turns, you die instantly. Anyone who takes damage from you is also inflicted with Lycanthropy.
Only an honest death can cure you now.
8-9: You manage to pull yourself away from the beautiful sight, but you still can't stop thinking about it. The idea of walking away makes you want to scream…! You feel like you're losing control of yourself...
You are afflicted by Lunacy (Mental). Every time you enter or exit a new room, you must take a random action (attack or ability) against a random target.
10+: You don't like the moon really
Re: HALF TIME: How Still My Heart, How High The Moon
Guys, I'm hungry again.
Re: HALF TIME: How Still My Heart, How High The Moon
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