Hunger Games: Session 8
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
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SECRET TUNNEL - SCHOOL
EVENT - CORNUCOPIA
Roll Agility:
10+: You know exactly what you're looking for, and you're locked on target. Get an item of your choosing.
1-9: You can get an item! Ping the gamerunner for an item.
0: It's too dangerous to try going back for one. You'd better get out of here.
You can roll for Cornucopia items up to 5 times. Every time you roll, +1 the requirements, e.g. second roll is 2 minimum to get a random item, 11+ to get an item of your choosing.
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ITEM
When equipped, adds 3 dice to Melee attack rolls.
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11 total roll means we're going for the thermal detonator. He's going to give this to Madame Fucko later.]
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ITEM
When equipped, adds 3 dice to Ranged attack rolls or +1 to a Melee attack roll result. The bolt must be cycled after every shot, which can be done as part of the next attack with the rifle at the cost of taking a penalty to hit. Otherwise, cycling the bolt takes a full action.
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ITEM
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ITEM
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ITEM
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ITEM
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ITEM
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EVENT - Interior Crocodile Alligator
If you are in the same area as a crocodile, make the following Power or Agilitycheck:
1-5: Take 4 damage and gain Infected Bite (Physical), lowering all stats by 2 and move to a random adjacent room.
6-7: Take 3 damage and move to a random adjacent room.
8-9: Take 1 damage and move to a random adjacent room.
10+: The crocodile returns to the swamp and vanishes.
IN ADDITION:
If not engaged, a crocodile will move to the nearest target not currently engaged in combat every 15 minutes.
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Oh fuck off -
[ that's a 5 she's getting bit. bye friends we're off to the general store. ]
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[ 9. rude crocogator ]
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END: 5! She's safe but lost 2 Agility. Rip]
Ah- be careful you two!
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Are you alright--?
[ But then crocodiles... ]
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oh wait there's gators. what the f— ]
Kriffing hell! What the—
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