Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

ABANDONED MINES
Alternatively, you could get a friend to hit the switch and get you up.
Near the switch is the statue of a miner, except that looks more like a Henshin form. It works?? (20HP)
The minerals glittering in the walls fill you and your aibou with DETERMINATION. Aibou are granted 2 points to be allocated to any stat.
You can leave to the outside world in a couple ways: the north entrance, to the Mountain's Edge, or northeast through the secret tunnel to get to the … WcDonald's? Or, you can uncover the manhole and escape into the sewers. ]
Re: ABANDONED MINES
[So much for the well-intentioned good idea that dying might mean that's it, you're out.
[There doesn't seem to be anyone else around, which is both worrying and strangely liberating. (At least her brother's been left out of it. Maybe even they figured he'd suffered enough.) There's not much she can do about it but get started. There's what-happened-to-Alphinaud to consider, and that's a powerful motivation to want to at least try to win. If they win, he's healed. If not--
[Moght as well get started. Might as well search the room. Maybe there's something useful in here that she's missed.]
[ADP: 7]
ITEM
When equipped, adds 1 die to Melee attack rolls. Any target hit by the Blade of Grass must make an Endurance roll of 4+. If they fail this roll, they are overcome by itchiness and are unable to perform any action besides ability use on their next turn.
Re: ITEM
[Taking that, then. Her henshin's apparently no worse for wear than she is now - though no doubt they'll both be feeling it later, if nothing changes - so, armed and armored, she's... well, okay, both these options suck but at least the Mountain's Edge doesn't come equipped with a comedy flyswatter. Onward.]
Re: ITEM
EVENT - CORNUCOPIA
Roll Agility:
10+: You know exactly what you're looking for, and you're locked on target. Get an item of your choosing.
1-9: You can get an item! Ping the gamerunner for an item.
0: It's too dangerous to try going back for one. You'd better get out of here.
You can roll for Cornucopia items up to 5 times. Every time you roll, +1 the requirements, e.g. second roll is 2 minimum to get a random item, 11+ to get an item of your choosing.
Re: EVENT - CORNUCOPIA
[If ever something was designed to get those two madmen to come straight after her, to say nothing of literally everyone else here.
[Fuck it, after last time? she's going to have to risk staying.]
[AGI: 8]
ITEM
When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped When equipped
Re: ITEM
[Let's try again for something that probably won't destroy the world?
[AGI: 6]
ITEM
Attacks using Trumpet are performed using Adaptability instead of Power. Targets hit by Trumpet attacks are inflicted with Deaf to All But The Song, which causes them to become unable to see anyone but their attacker and reduces their Adaptability by 3 until they are no longer in the same area as the Trumpet user.
Re: ITEM
[Trying again.]
[AGI: 8]
ITEM
When equipped, the wearer cannot be affected by any ability, item, or map effect that requires the target to hear.
Re: ITEM
[AGI: 6]
Re: ITEM
Begins a Duel between any amount of individuals when used. At the beginning of a duel, all participants must set and agree on the rules and win conditions. If they refuse to do so, all participants are instantaneously killed. Once the duel begins, if anyone who is not participating intervenes whoever they intervene on the behalf of is instantaneously killed. Breaking the agreed upon rules results in being instantaneously killed. The losers of a Duel are instantaneously killed, and the winner gains +2 to all non-Speed stats. Consumed on use.
Re: ITEM
[Okay, one last shot.]
[AGI: 6]
ITEM
When equipped, praying to the Idol allows the user to defend from attacks with the power of song, rolling Adaptability instead of Speed to dodge attacks when applicable.
Re: ITEM
[Still alone.
[She's just had an awful idea.]
Re: ABANDONED MINES
[ATK: 3]
[Apparently no bad deed goes unpunished, hm.]
Re: ABANDONED MINES
[A bit better.]
Re: ABANDONED MINES
Re: ABANDONED MINES
[So, now what happens? How does she know when she's won? Does she wait for the floor to give out?]
Re: ABANDONED MINES