Heart Soldier Amnesplora
You awaken slowly, laying in the middle of a cold, hard stone floor … and realise that you have absolutely no idea where you are, how you got here, and who any of these people are.
Some of you may also be wondering who you are, too. Hm. That's probably concerning.
Some of you may also be wondering who you are, too. Hm. That's probably concerning.

START: Pentagram Room
There's a wooden door to the East. For now, it's locked; there's nothing you can do to make it budge.
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[Not a fan of having only a few of his memories, either, but there's no need to come right out with that.]
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Re: START: Pentagram Room
[Dripping wet and also looking a whole lot like something toothy left some very solid toothmarks in him]
Don't tell me we just been dying this whole time.
Being a ghost sucks.
[Which is to say, he's going to take a minute to gather himself before heading east, limping now]
Re: START: Pentagram Room
THE CHASM
Something chitters softly in the darkness way, way up above.
There's one door to the West side, and one to the East.
Anyone attempting to cross needs to roll 1D10.
✑ If 1-3: You fall, down, down, down into the darkness ...
✑ If 4-7: chitter chitter chitter chitter a HUGE VAMPIRE BAT the size of a dog swoops down at you, its gaping, salivating maw held wide!
✑ If 8-10: You make it safe and sound to the other side.
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I don't think we're the kind of ghosts that can float.
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roll: 9
roll: 1
Re: roll: 1
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Re: THE CHASM
[Which is to say, he's out on the bridge when a massive bat swoops in]
[Flying horrorterrors are baked into his muscle memory, though, even if he doesn't remember them - so even while he squawks and backpedals a couple of steps, alarmed, some deeper instinct kicks in]
[Which is to say, he's trying to take hold of this thing's wing and yank it right down out of the sky]
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UNDERGROUND LAKE
If you fell from the Chasm … congrats on the tremendous splash you just made! That might have hurt, though you'll be glad to know that you didn't break anything. Hopefully you can swim.
If you came down the stairs … welcome!
There is one door to the East.
Everyone entering this room must roll 1D6.
✑ If 1-4: Something cold and slimy winds tight around your ankle.
✑ If 5-6: Nothing happens.
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Are you hurt?!
[...can he even hear him from all the way down there?]
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Re: UNDERGROUND LAKE
[He can swim, but not with this metal leg attached. It drags him straight down to the bottom of the lake]
[In theory, he has a way to detach it so he can doggy paddle to the surface again, but he a) does not remember how to do that and also b) has none of his regular inventory on him, which means he has no screwdriver]
[This next roll was a 3, so there is now a tentacle holding onto his ankle as well]
[Also, heroes never die]
[This is going to be a hell of a rest of this game]
Re: UNDERGROUND LAKE
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Should we just turn around, then.
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BASEMENT LANDING
There's not much here except … coal. Piles upon piles upon piles of coal, the floor caked in a thick coating of ash and soot. It's spectacularly filthy.
There are doors to the North, South, and West, and … a set of closed elevator doors? to the East.
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He really doesn't want to root around in here for any hidden gems, frankly, so. Let's see about that north door, does that open?]
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Re: BASEMENT LANDING
[Time to poke around in here]
[Aren't there always secret trapdoor coal chutes like this in choose your own adventure books?]
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Re: BASEMENT LANDING
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Is there like a button to push for the elevator, because that would be swell.]
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STOREROOM
The only door is the one you came through.
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[Goes to give the wiggling plant a gentle pet.]
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OFFICE
You'll also find a coffee mug filled with frigidly cold black coffee … and another one, almost empty. And another one, half full. And another one; two big gulps would've finished it off. A mostly full bag of gummy bears. A black robe flung over the back of the spinny office chair, with a pair of rubber gloves hanging out of the pocket.
Against one wall is a counter with a kettle, a pot of coffee grounds and a sink. Beneath the counter is a fridge.
There is one door.
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Well this is different.
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Re: OFFICE
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ELEVATOR
To the left of the door is the control panel:
Basement
Ground Floor
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[Get in here so we can get out of here, please.]
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ENTRANCE HALL
To the South is the front door, a solid work of wood and iron, with four keyholes. It is very much locked and completely impassable no matter how hard you try. To the left of this door is a set of coat hooks, all empty, and an umbrella stand, which is not empty. To the East is a door, to the North is the Foyer, and to the West is the elevator.
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FOYER
There is one door to the East, and one door to the West.
There is a staircase through an open archway to the North and the Entrance Hall is open to the South.
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GYMNASIUM
One half of the floorspace is dominated by a sizable swimming pool, filled with clean, warm (chlorinated, of course) water. The second half has tread machines, stationary cycles, a rack of weights, and a set of three lockers.
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UPPER LANDING
There are doors to the North, East, South, and West.
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ATTIC
The only door is the one you came through.
Re: ATTIC
You better not be a mimic.
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