Note: please be as cryptic as possible regarding any specific actions your character takes when discussing them in the game channel to avoid influencing everyone else!
[It's not a poor choice if nothing happens, right?
He can see Imeeji peeps celebrating! Sometimes they're in groups with other Imeejis, sometimes they're talking to the villagers. But in all cases, every time Okami tries to approach them, they manage to get lost in the crowd, and if Okami tries to identify them from a distance, they are always... out of focus.]
[Many villagers are dancing happily in couples, following the rhythm and doing some sort of folk dance that they all seem to know. This is a fun dance, not one for romance!
One of the girls notices Okami once her partner moves on to dance with a different girl, apparently swapping their couples is part of the dance? Either way, she extends her hand towards Okami with a smile!]
[The girl will lead and laugh a lot and show him how to move his feet-- and then when everyone's expected to change partners she playfully push him towards another woman.
Okami's new dance partner is older, and seems amused. She's also better at leading.]
[I'm sorry, Underworld is hetero-normative land and this is a traditional Norlangarth dance. You're welcome to use Imagination to make a miracle happen!
If anything continues like normal, you're going to dance with the woman from the bakery shop now. She seems surprised, and happy to dance with you.]
[If you tell Sol later, he'll gladly dance with you! But right now he's very much not here.
In fact, while you're dancing and regretting your life choices, you're going to hear a scream. Two screams? No, now there's more... They seem to come from different directions. Everyone stops what they're doing to try to see what happens, but no one can see it from here. Yet.]
[Couldn't you run in the opposite direction?!? Sol's heart disapproves!!!
People are screaming and scrambling to get away, so you might have a hard time making it there... but once you get close enough to see what's going on, you'll notice that some of the Imeeji people are fighting-- goblins, and that the goblins are Just Too Many. With these numbers, there’s no way this won’t be a massacre...
Fight System
This battle system is turn-based. An action’s success will be decided with a simple dice roll to be specified in chan. Success against an enemy can be measured in successful attacks and weapon class.
Weapon class: You can check a weapon’s class in its Stacia Window. A successful attack made with a Class 5 weapon may not kill a Goblin in one strike, but a successful attack made with a Class 15 weapon will! Try to find and wield stronger weapons for a better chance at a one-hit KO. Stronger foes will require better weapons-- or many, many turns and a lot of luck. This feels like a paid gacha endorsement, but it’s not. You have to explore and level up. You can’t whale for this.
Imagination (Appendix): You can bypass the need for a dice roll by using the power of imagination in certain ways! My System 3 description wasn’t complete due to c&p fail, so this is a good time to remedy that.
No matter what you do, you will always need a catalyst of some sort. For example, you may be able to Imagine a whip becoming a snake and have the snake perform an attack (why would you) (well, maybe you want to poison your enemy?!), but you won’t be able to summon a snake out of nowhere, or to turn a dagger into a snake unless you get really creative with your justification of why a snake might arguably have the shape of a dagger in a dormant state. We’d have to roll dice for this because of how far-fetched it would be. You can make your weapon bigger, but you can’t change its Class to a higher one.
Basically, you cannot use the power of imagination to override the mechanics in place, but you can use it to maximize your chances.
Please don’t consult whether something can be done or not OOCly! Let your characters the limits of this for themselves if need be (and avoid giving other people ideas in chan).
In all cases, spatial resources will be consumed.
While you realize this, the villager who was right next to you lets out a surprised exclamation-- when you turn to look at them, they collapse, face bloodied and scared, to reveal one goblin holding a bloodied mace behind them.
You are, of course, the goblin's next target.]
Enemy: Goblin
[You have the chance for a first strike! Or not, since you don't have a weapon. Either way, you get the first turn!]
[Everyone wants to run away, but somehow... most people seem to be trying to run away in the direction of the church, and you find yourself shielded by others?!
The way out of the village that you took when you first got here seems to be free of goblins. Maybe they came in through different gates-- everywhere else is chaos.]
[You suceed in getting out of the village! But then, right when you're crossing the bridge-- a lone goblin steps out of the woods, blocking your way. It's grinning (maybe that's a grin), and holding an axe.
The axe looks bloodied. The goblin looks wounded.]
Heh... You're not a Ium, but you'll do. Unarmed food... at last!]
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They're a bit salty, so you'll need to drink something...]
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He can see Imeeji peeps celebrating! Sometimes they're in groups with other Imeejis, sometimes they're talking to the villagers. But in all cases, every time Okami tries to approach them, they manage to get lost in the crowd, and if Okami tries to identify them from a distance, they are always... out of focus.]
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One of the girls notices Okami once her partner moves on to dance with a different girl, apparently swapping their couples is part of the dance? Either way, she extends her hand towards Okami with a smile!]
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Okami's new dance partner is older, and seems amused. She's also better at leading.]
First time dancing?
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[ He is getting the hang of it, mostly from watching though ]
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[she seems pleased with his dancing]
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[and it's time for another partner swap! Do you go on or leave the dance area?]
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If anything continues like normal, you're going to dance with the woman from the bakery shop now. She seems surprised, and happy to dance with you.]
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In fact, while you're dancing and regretting your life choices, you're going to hear a scream. Two screams? No, now there's more... They seem to come from different directions. Everyone stops what they're doing to try to see what happens, but no one can see it from here. Yet.]
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Ah, I have to go...
[ Going to run off in direction of a scream ]
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People are screaming and scrambling to get away, so you might have a hard time making it there... but once you get close enough to see what's going on, you'll notice that some of the Imeeji people are fighting-- goblins, and that the goblins are Just Too Many. With these numbers, there’s no way this won’t be a massacre...
This battle system is turn-based. An action’s success will be decided with a simple dice roll to be specified in chan. Success against an enemy can be measured in successful attacks and weapon class.
Weapon class: You can check a weapon’s class in its Stacia Window. A successful attack made with a Class 5 weapon may not kill a Goblin in one strike, but a successful attack made with a Class 15 weapon will! Try to find and wield stronger weapons for a better chance at a one-hit KO. Stronger foes will require better weapons-- or many, many turns and a lot of luck. This feels like a paid gacha endorsement, but it’s not. You have to explore and level up. You can’t whale for this.
Imagination (Appendix): You can bypass the need for a dice roll by using the power of imagination in certain ways! My System 3 description wasn’t complete due to c&p fail, so this is a good time to remedy that.
No matter what you do, you will always need a catalyst of some sort. For example, you may be able to Imagine a whip becoming a snake and have the snake perform an attack (why would you) (well, maybe you want to poison your enemy?!), but you won’t be able to summon a snake out of nowhere, or to turn a dagger into a snake unless you get really creative with your justification of why a snake might arguably have the shape of a dagger in a dormant state. We’d have to roll dice for this because of how far-fetched it would be. You can make your weapon bigger, but you can’t change its Class to a higher one.
Basically, you cannot use the power of imagination to override the mechanics in place, but you can use it to maximize your chances.
Please don’t consult whether something can be done or not OOCly! Let your characters the limits of this for themselves if need be (and avoid giving other people ideas in chan).
In all cases, spatial resources will be consumed.
While you realize this, the villager who was right next to you lets out a surprised exclamation-- when you turn to look at them, they collapse, face bloodied and scared, to reveal one goblin holding a bloodied mace behind them.
You are, of course, the goblin's next target.]
[You have the chance for a first strike! Or not, since you don't have a weapon. Either way, you get the first turn!]
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The way out of the village that you took when you first got here seems to be free of goblins. Maybe they came in through different gates-- everywhere else is chaos.]
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The axe looks bloodied. The goblin looks wounded.]
Heh... You're not a Ium, but you'll do. Unarmed food... at last!]
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