Entry tags:
Castle Game: future is now
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND THREE
LiliS - level 8
sensitIV - level 8
pep!pep! - level 0
Taisho Roman Revolution - level 10
BAD END=DEAD END - level 4
future is now - level 9
WILD CITY - level 8
☆ZRAEL - level 8
Heart Soldier Senshi - level 4
AlcheME! - level 8
avante en garde - level 8
BARiTONES - level 9
Taisho Roman Revolution has a large, elaborate castle with smooth masonry walls. Their courtyard is full of sturdy stone & timber buildings.
LiliS, sensitIV, future is now, WILD CITY, ☆ZRAEL, AlcheME!, avante en garde, & BARiTONES have mid-size castles with rough stone walls. Their courtyards are full of wooden buildings.
BAD END=DEAD END & Heart Soldier Senshi have small castles with wooden walls. Their courtyards are full of shacks.
pep!pep! has a tiny, crumbling wooden castle. Their courtyard has no walls, and consists only of tents.
Your castle is level 9. Outside, the citizens are nervous but no longer panicked. You can hear them, muttering to eachother:
It could be alright… couldn't it? Maybe…]
DISCUSSION
DANGER ROUND
Discuss your decision here.
Decisions must be turned in by 10:20pm PST!]
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[He glances at his unitmates.]
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[a very Purposeful Look]
I know what I want to do. Do you?
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Silence wants to donate material to pep!pep!.
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Nothing that you'd like.
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I warned them about Lilith once. Not our problem if they can't fucking listen.
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F E E L I N G S are bad.]
Of course.
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[tiptoes tiptoes and headpat headpat]
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Re: DISCUSSION
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We only need one more bundle to win, but...
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Pointless...
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[He simply shakes his head.]
At least we're in second place. Even if we don't win the top prize, we'll come out of this with minimal damages.
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Re: DISCUSSION
[also Taisho what...]
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The round before we are attacked. Is it just me, or... is this an expected turn of events?
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after this round.]
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