Entry tags:
Castle Game: ☆ZRAEL
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND ONE
DISCUSSION
Decisions must be turned in by 7:45pm PST!]
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...There are at least three units we'd be alright stealing from, right? As long as people don't go at us too hard that should be enough to keep us safe. Maybe just steal from one to start, and see what happens...?
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That sounds fine, 'least for a start. Let's see where this all goes.
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Though it's basically a guarantee that BARiTONES is gonna steal from us, too.
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Well, I guess it was about time for a game like this.
DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 3 rounds.]
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